diff options
author | Sven Gothel <[email protected]> | 2008-07-04 23:08:49 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-07-04 23:08:49 +0000 |
commit | 37208ef3dcf1a12468838106d578e6abbf3dda9b (patch) | |
tree | a6a9205f77f8b8489d662e1cbbb265cd3383c67a /make/gl-impl-CustomJavaCode-gl2.java | |
parent | f08608ab753588728f1ee9d3d2d3920087107b98 (diff) |
GL Unification 2nd round.
Terminology:
ARB Extensions: "GL2", "ARB", "OES", "OML"
Vendor Extensions: "EXT", "NV", "ATI", "SGI", "SGIS", "SGIX", "HP", "IBM", "WIN"
Pass-1 Unify ARB extensions with the same value
Pass-2 Unify vendor extensions,
if exist as an ARB extension with the same value.
Pass-3 Emit
Done:
- Unification of GL enumerates
- Unification of GL functions
- dynamic extension lookup
- ..
TODO:
- Break down GL.java: GL + GL2ES1ES2 (for future GL3, etc)
- Add a GL2 small implementation, to only support the GL2ES2 subset,
'GL2SubES2' ..
+++
- Fixed X11 build breakage of 'jawt' linkage.
- Fixed NEWT native code mouse- and keyevent id's,
missed sync while moving them from the bitfield notation.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1708 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-CustomJavaCode-gl2.java')
-rw-r--r-- | make/gl-impl-CustomJavaCode-gl2.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/make/gl-impl-CustomJavaCode-gl2.java b/make/gl-impl-CustomJavaCode-gl2.java index 6a075a33c..a9f4c6331 100644 --- a/make/gl-impl-CustomJavaCode-gl2.java +++ b/make/gl-impl-CustomJavaCode-gl2.java @@ -310,7 +310,8 @@ private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap(); /** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ public java.nio.ByteBuffer glMapBuffer(int target, int access) { - final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; + // FIXME JAU: final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; + final long __addr_ = 0; if (__addr_ == 0) { throw new GLException("Method \"glMapBuffer\" not available"); } |