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authorKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
commitd6f9dbc493df725d3d574403549de142c5e1222a (patch)
tree8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /make/gl-impl-macosx.cfg
parent42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-macosx.cfg')
-rw-r--r--make/gl-impl-macosx.cfg81
1 files changed, 0 insertions, 81 deletions
diff --git a/make/gl-impl-macosx.cfg b/make/gl-impl-macosx.cfg
deleted file mode 100644
index 5a09750dd..000000000
--- a/make/gl-impl-macosx.cfg
+++ /dev/null
@@ -1,81 +0,0 @@
-# This .cfg file is used to generate the class which implements the GL
-# interface on a particular platform.
-Package net.java.games.jogl
-Style ImplOnly
-JavaClass GL
-ImplPackage net.java.games.jogl.impl.macosx
-ImplJavaClass MacOSXGLImpl
-Include gl-common-macosx.cfg
-Include gl-glx-common.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-ContextVariableName _context
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode #include </usr/include/machine/types.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl this._context = context;
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl /** This constructor should be used manually in order to
-CustomJavaCode MacOSXGLImpl create a GL object that can be used with the Cocoa NSOpenGLView. */
-CustomJavaCode MacOSXGLImpl public MacOSXGLImpl()
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl this._context = new MacOSXDummyGLContext(this);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl /** Forces a recomputation of which extensions are available.
-CustomJavaCode MacOSXGLImpl Should only be called if this MacOSXGLImpl is being used
-CustomJavaCode MacOSXGLImpl in conjunction with an NSOpenGLView instead of a GLCanvas. */
-CustomJavaCode MacOSXGLImpl public void resetGLFunctionAvailability()
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl if (!(_context instanceof MacOSXDummyGLContext)) {
-CustomJavaCode MacOSXGLImpl throw new GLException("Should only be called if being used with NSOpenGLView");
-CustomJavaCode MacOSXGLImpl }
-CustomJavaCode MacOSXGLImpl ((MacOSXDummyGLContext) _context).resetGLFunctionAvailability();
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl private MacOSXGLContext _context;
-
-CustomJavaCode MacOSXGLImpl /**
-CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode MacOSXGLImpl */
-CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl // FIXME
-CustomJavaCode MacOSXGLImpl throw new GLException("Not yet implemented");
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public void setSwapInterval(int interval) { // FIXME: not implemented yet
-CustomJavaCode MacOSXGLImpl _context.setSwapInterval(interval);
-CustomJavaCode MacOSXGLImpl }
-
-IncludeAs CustomJavaCode MacOSXGLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c