diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /make/gl-impl-macosx.cfg | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-macosx.cfg')
-rw-r--r-- | make/gl-impl-macosx.cfg | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/make/gl-impl-macosx.cfg b/make/gl-impl-macosx.cfg deleted file mode 100644 index 5a09750dd..000000000 --- a/make/gl-impl-macosx.cfg +++ /dev/null @@ -1,81 +0,0 @@ -# This .cfg file is used to generate the class which implements the GL -# interface on a particular platform. -Package net.java.games.jogl -Style ImplOnly -JavaClass GL -ImplPackage net.java.games.jogl.impl.macosx -ImplJavaClass MacOSXGLImpl -Include gl-common-macosx.cfg -Include gl-glx-common.cfg - -EmitProcAddressTable true -ProcAddressTableClassName GLProcAddressTable -ContextVariableName _context - -CustomCCode #include <inttypes.h> -CustomCCode #include <stdlib.h> - -CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in -CustomCCode "glext.h" are parsed. */ -CustomCCode #define GL_GLEXT_PROTOTYPES - -CustomCCode /* Include the OpenGL headers */ -CustomCCode #include <GL/gl.h> - -CustomCCode #include </usr/include/machine/types.h> - -CustomCCode /* Provide Windows typedefs */ -CustomCCode typedef void* LPVOID; -CustomCCode typedef unsigned int* PUINT; - -CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context) -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl this._context = context; -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl /** This constructor should be used manually in order to -CustomJavaCode MacOSXGLImpl create a GL object that can be used with the Cocoa NSOpenGLView. */ -CustomJavaCode MacOSXGLImpl public MacOSXGLImpl() -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl this._context = new MacOSXDummyGLContext(this); -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName) -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl return _context.isFunctionAvailable(glFunctionName); -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName) -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl return _context.isExtensionAvailable(glExtensionName); -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl /** Forces a recomputation of which extensions are available. -CustomJavaCode MacOSXGLImpl Should only be called if this MacOSXGLImpl is being used -CustomJavaCode MacOSXGLImpl in conjunction with an NSOpenGLView instead of a GLCanvas. */ -CustomJavaCode MacOSXGLImpl public void resetGLFunctionAvailability() -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl if (!(_context instanceof MacOSXDummyGLContext)) { -CustomJavaCode MacOSXGLImpl throw new GLException("Should only be called if being used with NSOpenGLView"); -CustomJavaCode MacOSXGLImpl } -CustomJavaCode MacOSXGLImpl ((MacOSXDummyGLContext) _context).resetGLFunctionAvailability(); -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl private MacOSXGLContext _context; - -CustomJavaCode MacOSXGLImpl /** -CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / -CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension. -CustomJavaCode MacOSXGLImpl */ -CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) -CustomJavaCode MacOSXGLImpl { -CustomJavaCode MacOSXGLImpl // FIXME -CustomJavaCode MacOSXGLImpl throw new GLException("Not yet implemented"); -CustomJavaCode MacOSXGLImpl } - -CustomJavaCode MacOSXGLImpl public void setSwapInterval(int interval) { // FIXME: not implemented yet -CustomJavaCode MacOSXGLImpl _context.setSwapInterval(interval); -CustomJavaCode MacOSXGLImpl } - -IncludeAs CustomJavaCode MacOSXGLImpl gl-impl-CustomJavaCode.java -IncludeAs CustomCCode gl-impl-CustomCCode.c |