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authordjp <[email protected]>2003-06-08 19:27:01 +0000
committerdjp <[email protected]>2003-06-08 19:27:01 +0000
commitd49fd968963909f181423eae46c613189468fac3 (patch)
treeb231329e6b65fd54aa24b3bcc0a3ecc623daec61 /make/gl-impl-macosx.cfg
parent9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff)
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-macosx.cfg')
-rw-r--r--make/gl-impl-macosx.cfg42
1 files changed, 42 insertions, 0 deletions
diff --git a/make/gl-impl-macosx.cfg b/make/gl-impl-macosx.cfg
new file mode 100644
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+++ b/make/gl-impl-macosx.cfg
@@ -0,0 +1,42 @@
+# This .cfg file is used to generate the class which implements the GL
+# interface on a particular platform.
+Package net.java.games.jogl
+Style ImplOnly
+JavaClass GL
+ImplPackage net.java.games.jogl.impl.macosx
+ImplJavaClass MacOSXGLImpl
+Include gl-common-macosx.cfg
+
+EmitProcAddressTable true
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <gl.h>
+CustomCCode #include <glext.h>
+
+CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context) {
+CustomJavaCode MacOSXGLImpl this.context = context;
+CustomJavaCode MacOSXGLImpl }
+
+CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode MacOSXGLImpl {
+CustomJavaCode MacOSXGLImpl return context.isFunctionAvailable(glFunctionName);
+CustomJavaCode MacOSXGLImpl }
+
+CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode MacOSXGLImpl {
+CustomJavaCode MacOSXGLImpl return context.isExtensionAvailable(glExtensionName);
+CustomJavaCode MacOSXGLImpl }
+
+CustomJavaCode MacOSXGLImpl private MacOSXGLContext context;
+
+CustomJavaCode MacOSXGLImpl /**
+CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
+CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension.
+CustomJavaCode MacOSXGLImpl */
+CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+CustomJavaCode MacOSXGLImpl throw new RuntimeException(" FIXME: not implemented, not needed?");
+CustomJavaCode MacOSXGLImpl }