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authorKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
commitd6f9dbc493df725d3d574403549de142c5e1222a (patch)
tree8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /make/gl-impl-win32.cfg
parent42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-win32.cfg')
-rw-r--r--make/gl-impl-win32.cfg70
1 files changed, 0 insertions, 70 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg
deleted file mode 100644
index 252425659..000000000
--- a/make/gl-impl-win32.cfg
+++ /dev/null
@@ -1,70 +0,0 @@
-# This .cfg file is used to generate the class which implements the GL
-# interface on a particular platform.
-Package net.java.games.jogl
-Style ImplOnly
-JavaClass GL
-ImplPackage net.java.games.jogl.impl.windows
-ImplJavaClass WindowsGLImpl
-Include gl-common-win32.cfg
-Include gl-glx-common.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-ContextVariableName _context
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
-
-CustomCCode /* This typedef is only needed for VC6 */
-CustomCCode #if _MSC_VER <= 1200
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
-CustomJavaCode WindowsGLImpl this._context = context;
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl private WindowsGLContext _context;
-
-CustomJavaCode WindowsGLImpl /**
-CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode WindowsGLImpl */
-CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
-CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) {
-CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) {
-CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval);
-CustomJavaCode WindowsGLImpl }
-CustomJavaCode WindowsGLImpl }
-
-IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c