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authorSven Gothel <[email protected]>2008-06-21 02:38:28 +0000
committerSven Gothel <[email protected]>2008-06-21 02:38:28 +0000
commit13c789ca774fcd0a65448b2a623d0991e2ada7db (patch)
tree6b6198a8db4f72ea0c86c02c0f7ea4cd967ec0c6 /make/gl-win32.cfg
parent006acbb9463af33a8b45aa0b3a298604eba72d82 (diff)
2nd big refactoring...
removal .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1666 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-win32.cfg')
-rw-r--r--make/gl-win32.cfg34
1 files changed, 0 insertions, 34 deletions
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
deleted file mode 100644
index 4cd107db8..000000000
--- a/make/gl-win32.cfg
+++ /dev/null
@@ -1,34 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-win32.cfg
-Include gl-desktop.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-Include intptr.cfg
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c