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authorKenneth Russel <[email protected]>2006-04-17 21:26:27 +0000
committerKenneth Russel <[email protected]>2006-04-17 21:26:27 +0000
commit8d22eb6dd6ab71501190fe2fbf8572708f79aff9 (patch)
tree179936cd03640e69bae794b5ffc96be96a1b4e9e /make/gl-win32.cfg
parent76670b7c2d1dd4e455229fdf384e9cf99d949a1c (diff)
Fixed Issue 212: Incorporate patch to add URL links to GL javadoc
Incorporated patch from user cylab on javagaming.org forums to generate @native tags in GL javadoc which are postprocessed using a taglet: http://www.javagaming.org/forums/index.php?topic=12629.0 Modified supplied patch to restrict the @native designation to only the function name, and to understand OpenGL data type-related suffixes (i.e., glVertex -> glVertex3f). git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@723 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-win32.cfg')
-rw-r--r--make/gl-win32.cfg3
1 files changed, 3 insertions, 0 deletions
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
index 978b624c1..98278bd46 100644
--- a/make/gl-win32.cfg
+++ b/make/gl-win32.cfg
@@ -10,6 +10,9 @@ EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
GetProcAddressTableExpr _context.getGLProcAddressTable()
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN