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authorKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
commit506b634b780dcd23aa61015c2ceba3e687196abf (patch)
tree897649a36cc769351704a050828f8e0e994c5686 /make/glu-CustomJavaCode.java
parent04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/glu-CustomJavaCode.java')
-rw-r--r--make/glu-CustomJavaCode.java1599
1 files changed, 0 insertions, 1599 deletions
diff --git a/make/glu-CustomJavaCode.java b/make/glu-CustomJavaCode.java
deleted file mode 100644
index 8df4324a4..000000000
--- a/make/glu-CustomJavaCode.java
+++ /dev/null
@@ -1,1599 +0,0 @@
-private static boolean useJavaMipmapCode = true;
-
-static {
- AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- String val = System.getProperty("jogl.glu.nojava");
- if (val != null && !val.toLowerCase().equals("false")) {
- useJavaMipmapCode = false;
- }
- return null;
- }
- });
-}
-
-/**
- * Instantiates a new OpenGL Utility Library object. A GLU object may
- * be instantiated at any point in the application and is not
- * inherently tied to any particular OpenGL context; however, the GLU
- * object may only be used when an OpenGL context is current on the
- * current thread. Attempts to call most of the methods in the GLU
- * library when no OpenGL context is current will cause an exception
- * to be thrown.
- *
- * <P>
- *
- * The returned GLU object is not guaranteed to be thread-safe and
- * should only be used from one thread at a time. Multiple GLU objects
- * may be instantiated to be used from different threads
- * simultaneously.
- */
-
-public GLU()
-{
- this.project = new Project();
-}
-
-//----------------------------------------------------------------------
-// Utility routines
-//
-
-/**
- * Returns the GL object associated with the OpenGL context current on
- * the current thread. Throws GLException if no OpenGL context is
- * current.
- */
-
-public static GL getCurrentGL() throws GLException {
- GLContext curContext = GLContext.getCurrent();
- if (curContext == null) {
- throw new GLException("No OpenGL context current on this thread");
- }
- return curContext.getGL();
-}
-
-public String gluErrorString(int errorCode) {
- return Error.gluErrorString(errorCode);
-}
-
-/* extName is an extension name.
- * extString is a string of extensions separated by blank(s). There may or
- * may not be leading or trailing blank(s) in extString.
- * This works in cases of extensions being prefixes of another like
- * GL_EXT_texture and GL_EXT_texture3D.
- * Returns true if extName is found otherwise it returns false.
- */
-public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
- return Registry.gluCheckExtension(extName, extString);
-}
-
-public String gluGetString(int name) {
- return Registry.gluGetString(name);
-}
-
-/**
- * Returns true if the specified GLU core- or extension-function can be
- * successfully used through this GLU instance. By "successfully" we mean
- * that the function is both <i>callable</i> on the machine running the
- * program and <i>available</i> on the current display.<P>
- *
- * A GLU function is <i>callable</i> if it is a GLU core- or extension-function
- * that is supported by the underlying GLU implementation. The function is
- * <i>available</i> if the OpenGL implementation on the display meets the
- * requirements of the GLU function being called (because GLU functions utilize
- * OpenGL functions). <P>
- *
- * Whether or not a GLU function is <i>callable</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function (i.e., not an
- * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
- * version number of the underlying GLU implementation on the host.
- * then the function name is cross-referenced with that specification to
- * see if it is part of that version's specification.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * Whether or not a GLU function is <i>available</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function then the function is first
- * cross-referenced with the GLU specifications to find the minimum GLU
- * version required to <i>call</i> that GLU function. Then the following table
- * is consulted to determine the minimum GL version required for that version
- * of GLU:
- * <ul>
- * <li> GLU 1.0 requires OpenGL 1.0
- * <li> GLU 1.1 requires OpenGL 1.0
- * <li> GLU 1.2 requires OpenGL 1.1
- * <li> GLU 1.3 requires OpenGL 1.2
- * </ul>
- * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
- * highest OpenGL version that both host and display support, and from that it
- * is possible to determine if the GL facilities required by the GLU function
- * are <i>available</i> on the display.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * <b>NOTE:</b>The availability of a function may change at runtime in
- * response to changes in the display environment. For example, when a window
- * is dragged from one display to another on a multi-display system, or when
- * the properties of the display device are modified (e.g., changing the color
- * depth of the display). Any application that is concerned with handling
- * these situations correctly should confirm availability after a display
- * change before calling a questionable OpenGL function. To detect a change in
- * the display device, please see {@link
- * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
- *
- * @param gluFunctionName the name of the OpenGL function (e.g., use
- * "gluNurbsCallbackDataEXT" to check if the <code>
- * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
- */
-public boolean isFunctionAvailable(String gluFunctionName)
-{
- if (useJavaMipmapCode) {
- // All GLU functions are available in Java port
- return true;
- }
- return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
-}
-
-//----------------------------------------------------------------------
-// Tessellation routines
-//
-
-/*****************************************************************************
- * <b>gluNewTess</b> creates and returns a new tessellation object. This
- * object must be referred to when calling tesselation methods. A return
- * value of null means that there was not enough memeory to allocate the
- * object.
- *
- * @return A new tessellation object.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluDeleteTess gluDeleteTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public GLUtessellator gluNewTess() {
- return GLUtessellatorImpl.gluNewTess();
-}
-
-/*****************************************************************************
- * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
- * created with {@link #gluNewTess gluNewTess}).
- *
- * @param tessellator
- * Specifies the tessellation object to destroy.
- *
- * @see #gluBeginPolygon gluBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public void gluDeleteTess(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluDeleteTess();
-}
-
-/*****************************************************************************
- * <b>gluTessProperty</b> is used to control properites stored in a
- * tessellation object. These properties affect the way that the polygons are
- * interpreted and rendered. The legal value for <i>which</i> are as
- * follows:<P>
- *
- * <b>GLU_TESS_WINDING_RULE</b>
- * <UL>
- * Determines which parts of the polygon are on the "interior".
- * <em>value</em> may be set to one of
- * <BR><b>GLU_TESS_WINDING_ODD</b>,
- * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
- * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
- *
- * To understand how the winding rule works, consider that the input
- * contours partition the plane into regions. The winding rule determines
- * which of these regions are inside the polygon.<P>
- *
- * For a single contour C, the winding number of a point x is simply the
- * signed number of revolutions we make around x as we travel once around C
- * (where CCW is positive). When there are several contours, the individual
- * winding numbers are summed. This procedure associates a signed integer
- * value with each point x in the plane. Note that the winding number is
- * the same for all points in a single region.<P>
- *
- * The winding rule classifies a region as "inside" if its winding number
- * belongs to the chosen category (odd, nonzero, positive, negative, or
- * absolute value of at least two). The previous GLU tessellator (prior to
- * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
- * to define the interior. The other three rules are useful for polygon CSG
- * operations.
- * </UL>
- * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
- * <UL>
- * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
- * set to GL_TRUE, a set of closed contours separating the polygon interior
- * and exterior are returned instead of a tessellation. Exterior contours
- * are oriented CCW with respect to the normal; interior contours are
- * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
- * callbacks use the type GL_LINE_LOOP for each contour.
- * </UL>
- * <BR><b>GLU_TESS_TOLERANCE</b>
- * <UL>
- * Specifies a tolerance for merging features to reduce the size of the
- * output. For example, two vertices that are very close to each other
- * might be replaced by a single vertex. The tolerance is multiplied by the
- * largest coordinate magnitude of any input vertex; this specifies the
- * maximum distance that any feature can move as the result of a single
- * merge operation. If a single feature takes part in several merge
- * operations, the toal distance moved could be larger.<P>
- *
- * Feature merging is completely optional; the tolerance is only a hint.
- * The implementation is free to merge in some cases and not in others, or
- * to never merge features at all. The initial tolerance is 0.<P>
- *
- * The current implementation merges vertices only if they are exactly
- * coincident, regardless of the current tolerance. A vertex is spliced
- * into an edge only if the implementation is unable to distinguish which
- * side of the edge the vertex lies on. Two edges are merged only when both
- * endpoints are identical.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object created with
- * {@link #gluNewTess gluNewTess}
- * @param which
- * Specifies the property to be set. Valid values are
- * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
- * <b>GLU_TESS_TOLERANCE</b>.
- * @param value
- * Specifices the value of the indicated property.
- *
- * @see #gluGetTessProperty gluGetTessProperty
- * @see #gluNewTess gluNewTess
- ****************************************************************************/
-public void gluTessProperty(GLUtessellator tessellator, int which, double value) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessProperty(which, value);
-}
-
-/*****************************************************************************
- * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
- * object. These properties affect the way that tessellation objects are
- * interpreted and rendered. See the
- * {@link #gluTessProperty gluTessProperty} reference
- * page for information about the properties and what they do.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the property whose value is to be fetched. Valid values
- * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
- * and <b>GLU_TESS_TOLERANCES</b>.
- * @param value
- * Specifices an array into which the value of the named property is
- * written.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessProperty gluTessProperty
- ****************************************************************************/
-public void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluGetTessProperty(which, value, value_offset);
-}
-
-/*****************************************************************************
- * <b>gluTessNormal</b> describes a normal for a polygon that the program is
- * defining. All input data will be projected onto a plane perpendicular to
- * the one of the three coordinate axes before tessellation and all output
- * triangles will be oriented CCW with repsect to the normal (CW orientation
- * can be obtained by reversing the sign of the supplied normal). For
- * example, if you know that all polygons lie in the x-y plane, call
- * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
- *
- * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
- * is determined as follows. The direction of the normal, up to its sign, is
- * found by fitting a plane to the vertices, without regard to how the
- * vertices are connected. It is expected that the input data lies
- * approximately in the plane; otherwise, projection perpendicular to one of
- * the three coordinate axes may substantially change the geometry. The sign
- * of the normal is chosen so that the sum of the signed areas of all input
- * contours is nonnegative (where a CCW contour has positive area).<P>
- *
- * The supplied normal persists until it is changed by another call to
- * <b>gluTessNormal</b>.
- *
- * @param tessellator
- * Specifies the tessellation object (created by
- * {@link #gluNewTess gluNewTess}).
- * @param x
- * Specifies the first component of the normal.
- * @param y
- * Specifies the second component of the normal.
- * @param z
- * Specifies the third component of the normal.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessNormal(x, y, z);
-}
-
-/*****************************************************************************
- * <b>gluTessCallback</b> is used to indicate a callback to be used by a
- * tessellation object. If the specified callback is already defined, then it
- * is replaced. If <i>aCallback</i> is null, then the existing callback
- * becomes undefined.<P>
- *
- * These callbacks are used by the tessellation object to describe how a
- * polygon specified by the user is broken into triangles. Note that there are
- * two versions of each callback: one with user-specified polygon data and one
- * without. If both versions of a particular callback are specified, then the
- * callback with user-specified polygon data will be used. Note that the
- * polygonData parameter used by some of the methods is a copy of the
- * reference that was specified when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The legal callbacks are as follows:<P>
- *
- * <b>GLU_TESS_BEGIN</b>
- * <UL>
- * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
- * glBegin} to indicate the start of a (triangle) primitive. The method
- * takes a single argument of type int. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
- * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
- * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
- * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
- * this callback is:
- * </UL>
- *
- * <PRE>
- * void begin(int type);</PRE><P>
- *
- * <b>GLU_TESS_BEGIN_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_BEGIN</b> callback except
- * that it takes an additional reference argument. This reference is
- * identical to the opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void beginData(int type, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG</b>
- * <UL>
- * The edge flag callback is similar to
- * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
- * a single boolean boundaryEdge that indicates which edges lie on the
- * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
- * that follows begins an edge that lies on the polygon boundary, that is,
- * an edge that separates an interior region from an exterior one. If the
- * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
- * edge that lies in the polygon interior. The edge flag callback (if
- * defined) is invoked before the first vertex callback.<P>
- *
- * Since triangle fans and triangle strips do not support edge flags, the
- * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
- * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
- * (If the callback is initialized to null, there is no impact on
- * performance). Instead, the fans and strips are converted to independent
- * triangles. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlag(boolean boundaryEdge);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
- * an additional reference argument. This reference is identical to the
- * opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_VERTEX</b>
- * <UL>
- * The vertex callback is invoked between the begin and end callbacks. It is
- * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
- * defines the vertices of the triangles created by the tessellation
- * process. The method takes a reference as its only argument. This
- * reference is identical to the opaque reference provided by the user when
- * the vertex was described (see
- * {@link #gluTessVertex gluTessVertex}). The method
- * prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertex(Object vertexData);</PRE>
- *
- * <b>GLU_TESS_VERTEX_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertexData(Object vertexData, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_END</b>
- * <UL>
- * The end callback serves the same purpose as
- * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
- * primitive and it takes no arguments. The method prototype for this
- * callback is:
- * </UL>
- *
- * <PRE>
- * void end();</PRE>
- *
- * <b>GLU_TESS_END_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_END</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void endData(Object polygonData);</PRE>
- *
- * <b>GLU_TESS_COMBINE</b>
- * <UL>
- * The combine callback is called to create a new vertex when the
- * tessellation detects an intersection, or wishes to merge features. The
- * method takes four arguments: an array of three elements each of type
- * double, an array of four references, an array of four elements each of
- * type float, and a reference to a reference. The prototype is:
- * </UL>
- *
- * <PRE>
- * void combine(double[] coords, Object[] data,
- * float[] weight, Object[] outData);</PRE>
- *
- * <UL>
- * The vertex is defined as a linear combination of up to four existing
- * vertices, stored in <i>data</i>. The coefficients of the linear
- * combination are given by <i>weight</i>; these weights always add up to 1.
- * All vertex pointers are valid even when some of the weights are 0.
- * <i>coords</i> gives the location of the new vertex.<P>
- *
- * The user must allocate another vertex, interpolate parameters using
- * <i>data</i> and <i>weight</i>, and return the new vertex pointer
- * in <i>outData</i>. This handle is supplied during rendering callbacks.
- * The user is responsible for freeing the memory some time after
- * {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called.<P>
- *
- * For example, if the polygon lies in an arbitrary plane in 3-space, and a
- * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
- * callback might look like this:
- * </UL>
- * <PRE>
- * void myCombine(double[] coords, Object[] data,
- * float[] weight, Object[] outData)
- * {
- * MyVertex newVertex = new MyVertex();
- *
- * newVertex.x = coords[0];
- * newVertex.y = coords[1];
- * newVertex.z = coords[2];
- * newVertex.r = weight[0]*data[0].r +
- * weight[1]*data[1].r +
- * weight[2]*data[2].r +
- * weight[3]*data[3].r;
- * newVertex.g = weight[0]*data[0].g +
- * weight[1]*data[1].g +
- * weight[2]*data[2].g +
- * weight[3]*data[3].g;
- * newVertex.b = weight[0]*data[0].b +
- * weight[1]*data[1].b +
- * weight[2]*data[2].b +
- * weight[3]*data[3].b;
- * newVertex.a = weight[0]*data[0].a +
- * weight[1]*data[1].a +
- * weight[2]*data[2].a +
- * weight[3]*data[3].a;
- * outData = newVertex;
- * }</PRE>
- *
- * <UL>
- * If the tessellation detects an intersection, then the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
- * below) must be defined, and it must write a non-null reference into
- * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
- * occurs, and no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_COMBINE_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void combineData(double[] coords, Object[] data,
- float[] weight, Object[] outData,
- Object polygonData);</PRE>
- *
- * <b>GLU_TESS_ERROR</b>
- * <UL>
- * The error callback is called when an error is encountered. The one
- * argument is of type int; it indicates the specific error that occurred
- * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
- * <b>GLU_TESS_MISSING_END_POLYGON</b>,
- * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
- * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
- * Character strings describing these errors can be retrieved with the
- * {@link #gluErrorString gluErrorString} call. The
- * method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void error(int errnum);</PRE>
- *
- * <UL>
- * The GLU library will recover from the first four errors by inserting the
- * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
- * vertex coordinate exceeded the predefined constant
- * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
- * clamped. (Coordinate values must be small enough so that two can be
- * multiplied together without overflow.)
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
- * detected an intersection between two edges in the input data, and the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
- * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
- * there is not enough memory so no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_ERROR_DATA</b>
- * <UL>
- * The same as the GLU_TESS_ERROR callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void errorData(int errnum, Object polygonData);</PRE>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the callback being defined. The following values are
- * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
- * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
- * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
- * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
- * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
- * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
- * @param aCallback
- * Specifies the callback object to be called.
- *
- * @see javax.media.opengl.GL#glBegin glBegin
- * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
- * @see javax.media.opengl.GL#glVertex3f glVertex3f
- * @see #gluNewTess gluNewTess
- * @see #gluErrorString gluErrorString
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- ****************************************************************************/
-public void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessCallback(which, aCallback);
-}
-
-/*****************************************************************************
- * <b>gluTessVertex</b> describes a vertex on a polygon that the program
- * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
- * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
- * called four times. <b>gluTessVertex</b> can only be called between
- * {@link #gluTessBeginContour gluTessBeginContour} and
- * {@link #gluTessBeginContour gluTessEndContour}.<P>
- *
- * <b>data</b> normally references to a structure containing the vertex
- * location, as well as other per-vertex attributes such as color and normal.
- * This reference is passed back to the user through the
- * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
- * tessellation (see the {@link #gluTessCallback
- * gluTessCallback} reference page).
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param coords
- * Specifies the coordinates of the vertex.
- * @param data
- * Specifies an opaque reference passed back to the program with the
- * vertex callback (as specified by
- * {@link #gluTessCallback gluTessCallback}).
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessVertex(coords, coords_offset, data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginPolygon</b> and
- * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
- * the definition of a convex, concave or self-intersecting polygon. Within
- * each <b>gluTessBeginPolygon</b>/
- * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
- * there must be one or more calls to
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * {@link #gluTessEndContour gluTessEndContour}. Within
- * each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour}, and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * <b>data</b> is a reference to a user-defined data structure. If the
- * appropriate callback(s) are specified (see
- * {@link #gluTessCallback gluTessCallback}), then this
- * reference is returned to the callback method(s). Thus, it is a convenient
- * way to store per-polygon information.<P>
- *
- * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called, the polygon is tessellated, and the resulting triangles are
- * described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param data
- * Specifies a reference to user polygon data.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginPolygon(data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginContour</b> and
- * {@link #gluTessEndContour gluTessEndContour} delimit
- * the definition of a polygon contour. Within each
- * <b>gluTessBeginContour</b>/
- * {@link #gluTessEndContour gluTessEndContour} pair,
- * there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
- * can only be called between
- * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndContour</b> and
- * {@link #gluTessBeginContour gluTessBeginContour}
- * delimit the definition of a polygon contour. Within each
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * <b>gluTessEndContour</b> pair, there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details.
- * {@link #gluTessBeginContour gluTessBeginContour} can
- * only be called between {@link #gluTessBeginPolygon
- * gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessEndContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndPolygon</b> and
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * delimit the definition of a convex, concave or self-intersecting polygon.
- * Within each {@link #gluTessBeginPolygon
- * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
- * more calls to {@link #gluTessBeginContour
- * gluTessBeginContour}/{@link #gluTessEndContour
- * gluTessEndContour}. Within each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour} and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
- * the resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback functions.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- ****************************************************************************/
-public void gluTessEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndPolygon();
-}
-
-/*****************************************************************************
-
- * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
- * delimit the definition of a nonconvex polygon. To define such a
- * polygon, first call <b>gluBeginPolygon</b>. Then define the
- * contours of the polygon by calling {@link #gluTessVertex
- * gluTessVertex} for each vertex and {@link #gluNextContour
- * gluNextContour} to start each new contour. Finally, call {@link
- * #gluEndPolygon gluEndPolygon} to signal the end of the
- * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
- * #gluNextContour gluNextContour} reference pages for more
- * details.<P>
-
- *
- * Once {@link #gluEndPolygon gluEndPolygon} is called,
- * the polygon is tessellated, and the resulting triangles are described
- * through callbacks. See {@link #gluTessCallback
- * gluTessCallback} for descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluBeginPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluBeginPolygon();
-}
-
-/*****************************************************************************
- * <b>gluNextContour</b> is used to describe polygons with multiple
- * contours. After you describe the first contour through a series of
- * {@link #gluTessVertex gluTessVertex} calls, a
- * <b>gluNextContour</b> call indicates that the previous contour is complete
- * and that the next contour is about to begin. Perform another series of
- * {@link #gluTessVertex gluTessVertex} calls to
- * describe the new contour. Repeat this process until all contours have been
- * described.<P>
- *
- * The type parameter defines what type of contour follows. The following
- * values are valid. <P>
- *
- * <b>GLU_EXTERIOR</b>
- * <UL>
- * An exterior contour defines an exterior boundary of the polygon.
- * </UL>
- * <b>GLU_INTERIOR</b>
- * <UL>
- * An interior contour defines an interior boundary of the polygon (such as
- * a hole).
- * </UL>
- * <b>GLU_UNKNOWN</b>
- * <UL>
- * An unknown contour is analyzed by the library to determine whether it is
- * interior or exterior.
- * </UL>
- * <b>GLU_CCW, GLU_CW</b>
- * <UL>
- * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
- * to be exterior. All other contours are considered to be exterior if they
- * are oriented in the same direction (clockwise or counterclockwise) as the
- * first contour, and interior if they are not. If one contour is of type
- * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
- * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
- * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
- * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
- * types.
- * </UL><P>
- *
- * To define the type of the first contour, you can call <b>gluNextContour</b>
- * before describing the first contour. If you do not call
- * <b>gluNextContour</b> before the first contour, the first contour is marked
- * <b>GLU_EXTERIOR</b>.<P>
- *
- * <UL>
- * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
- * provided for backward compatibility only. The <b>gluNextContour</b>
- * function is mapped to {@link #gluTessEndContour
- * gluTessEndContour} followed by
- * {@link #gluTessBeginContour gluTessBeginContour}.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param type
- * The type of the contour being defined.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessEndContour gluTessEndContour
- * @see #gluTessVertex gluTessVertex
- ****************************************************************************/
-public void gluNextContour(GLUtessellator tessellator, int type) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluNextContour(type);
-}
-
-/*****************************************************************************
- * <b>gluEndPolygon</b> and {@link #gluBeginPolygon
- * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
- * such a polygon, first call {@link #gluBeginPolygon
- * gluBeginPolygon}. Then define the contours of the polygon by calling
- * {@link #gluTessVertex gluTessVertex} for each vertex
- * and {@link #gluNextContour gluNextContour} to start
- * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
- * the definition. See the {@link #gluTessVertex
- * gluTessVertex} and {@link #gluNextContour
- * gluNextContour} reference pages for more details.<P>
- *
- * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
- * resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluEndPolygon();
-}
-
-//----------------------------------------------------------------------
-// Quadric functionality
-//
-
-/** Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */
-public void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
- ((GLUquadricImpl) quad).drawCylinder(getCurrentGL(), (float) base, (float) top, (float) height, slices, stacks);
-}
-
-/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
-public void gluDeleteQuadric(GLUquadric quad) {
-}
-
-/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
-public void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
- ((GLUquadricImpl) quad).drawDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops);
-}
-
-/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
-public GLUquadric gluNewQuadric() {
- return new GLUquadricImpl();
-}
-
-/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
-public void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
- ((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
-public void gluQuadricDrawStyle(GLUquadric quad, int draw) {
- ((GLUquadricImpl) quad).setDrawStyle(draw);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
-public void gluQuadricNormals(GLUquadric quad, int normal) {
- ((GLUquadricImpl) quad).setNormals(normal);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
-public void gluQuadricOrientation(GLUquadric quad, int orientation) {
- ((GLUquadricImpl) quad).setOrientation(orientation);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
-public void gluQuadricTexture(GLUquadric quad, boolean texture) {
- ((GLUquadricImpl) quad).setTextureFlag(texture);
-}
-
-/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
-public void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
- ((GLUquadricImpl) quad).drawSphere(getCurrentGL(), (float) radius, slices, stacks);
-}
-
-//----------------------------------------------------------------------
-// Projection routines
-//
-
-private Project project;
-
-public void gluOrtho2D(double left, double right, double bottom, double top) {
- project.gluOrtho2D(getCurrentGL(), left, right, bottom, top);
-}
-
-public void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
- project.gluPerspective(getCurrentGL(), fovy, aspect, zNear, zFar);
-}
-
-public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
- project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
-}
-
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
- * <P> Accepts the outgoing window coordinates as a single array.
- */
-public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
- return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
- * <P> Accepts the outgoing window coordinates as a single buffer.
- */
-public boolean gluProject(double objX, double objY, double objZ, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer winPos) {
- return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
- * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
- */
-public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
- return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
- * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
- */
-public boolean gluUnProject(double winX, double winY, double winZ, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer objPos) {
- return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
- * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
- */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
- return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
- * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
- */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, double nearVal, double farVal, java.nio.DoubleBuffer objPos) {
- return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
-}
-
-public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
- project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport, viewport_offset);
-}
-
-public void gluPickMatrix(double x, double y, double delX, double delY, java.nio.IntBuffer viewport) {
- project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport);
-}
-
-//----------------------------------------------------------------------
-// Mipmap and image scaling functionality
-
-
-// Boolean
-public static final int GLU_FALSE = 0;
-public static final int GLU_TRUE = 1;
-
-// String Name
-public static final int GLU_VERSION = 100800;
-public static final int GLU_EXTENSIONS = 100801;
-
-// Extensions
-public static final String versionString = "1.3";
-public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
- "GLU_EXT_object_space_tess ";
-
-// ErrorCode
-public static final int GLU_INVALID_ENUM = 100900;
-public static final int GLU_INVALID_VALUE = 100901;
-public static final int GLU_OUT_OF_MEMORY = 100902;
-public static final int GLU_INVALID_OPERATION = 100904;
-
-// NurbsDisplay
-// GLU_FILL
-//public static final int GLU_OUTLINE_POLYGON = 100240;
-//public static final int GLU_OUTLINE_PATCH = 100241;
-
-// NurbsCallback
-//public static final int GLU_NURBS_ERROR = 100103;
-public static final int GLU_ERROR = 100103;
-//public static final int GLU_NURBS_BEGIN = 100164;
-//public static final int GLU_NURBS_BEGIN_EXT = 100164;
-//public static final int GLU_NURBS_VERTEX = 100165;
-//public static final int GLU_NURBS_VERTEX_EXT = 100165;
-//public static final int GLU_NURBS_NORMAL = 100166;
-//public static final int GLU_NURBS_NORMAL_EXT = 100166;
-//public static final int GLU_NURBS_COLOR = 100167;
-//public static final int GLU_NURBS_COLOR_EXT = 100167;
-//public static final int GLU_NURBS_TEXTURE_COORD = 100168;
-//public static final int GLU_NURBS_TEX_COORD_EXT = 100168;
-//public static final int GLU_NURBS_END = 100169;
-//public static final int GLU_NURBS_END_EXT = 100169;
-//public static final int GLU_NURBS_BEGIN_DATA = 100170;
-//public static final int GLU_NURBS_BEGIN_DATA_EXT = 100170;
-//public static final int GLU_NURBS_VERTEX_DATA = 100171;
-//public static final int GLU_NURBS_VERTEX_DATA_EXT = 100171;
-//public static final int GLU_NURBS_NORMAL_DATA = 100172;
-//public static final int GLU_NURBS_NORMAL_DATA_EXT = 100172;
-//public static final int GLU_NURBS_COLOR_DATA = 100173;
-//public static final int GLU_NURBS_COLOR_DATA_EXT = 100173;
-//public static final int GLU_NURBS_TEXTURE_COORD_DATA = 100174;
-//public static final int GLU_NURBS_TEX_COORD_DATA_EXT = 100174;
-//public static final int GLU_NURBS_END_DATA = 100175;
-//public static final int GLU_NURBS_END_DATA_EXT = 100175;
-
-// NurbsError
-//public static final int GLU_NURBS_ERROR1 = 100251;
-//public static final int GLU_NURBS_ERROR2 = 100252;
-//public static final int GLU_NURBS_ERROR3 = 100253;
-//public static final int GLU_NURBS_ERROR4 = 100254;
-//public static final int GLU_NURBS_ERROR5 = 100255;
-//public static final int GLU_NURBS_ERROR6 = 100256;
-//public static final int GLU_NURBS_ERROR7 = 100257;
-//public static final int GLU_NURBS_ERROR8 = 100258;
-//public static final int GLU_NURBS_ERROR9 = 100259;
-//public static final int GLU_NURBS_ERROR10 = 100260;
-//public static final int GLU_NURBS_ERROR11 = 100261;
-//public static final int GLU_NURBS_ERROR12 = 100262;
-//public static final int GLU_NURBS_ERROR13 = 100263;
-//public static final int GLU_NURBS_ERROR14 = 100264;
-//public static final int GLU_NURBS_ERROR15 = 100265;
-//public static final int GLU_NURBS_ERROR16 = 100266;
-//public static final int GLU_NURBS_ERROR17 = 100267;
-//public static final int GLU_NURBS_ERROR18 = 100268;
-//public static final int GLU_NURBS_ERROR19 = 100269;
-//public static final int GLU_NURBS_ERROR20 = 100270;
-//public static final int GLU_NURBS_ERROR21 = 100271;
-//public static final int GLU_NURBS_ERROR22 = 100272;
-//public static final int GLU_NURBS_ERROR23 = 100273;
-//public static final int GLU_NURBS_ERROR24 = 100274;
-//public static final int GLU_NURBS_ERROR25 = 100275;
-//public static final int GLU_NURBS_ERROR26 = 100276;
-//public static final int GLU_NURBS_ERROR27 = 100277;
-//public static final int GLU_NURBS_ERROR28 = 100278;
-//public static final int GLU_NURBS_ERROR29 = 100279;
-//public static final int GLU_NURBS_ERROR30 = 100280;
-//public static final int GLU_NURBS_ERROR31 = 100281;
-//public static final int GLU_NURBS_ERROR32 = 100282;
-//public static final int GLU_NURBS_ERROR33 = 100283;
-//public static final int GLU_NURBS_ERROR34 = 100284;
-//public static final int GLU_NURBS_ERROR35 = 100285;
-//public static final int GLU_NURBS_ERROR36 = 100286;
-//public static final int GLU_NURBS_ERROR37 = 100287;
-
-// NurbsProperty
-//public static final int GLU_AUTO_LOAD_MATRIX = 100200;
-//public static final int GLU_CULLING = 100201;
-//public static final int GLU_SAMPLING_TOLERANCE = 100203;
-//public static final int GLU_DISPLAY_MODE = 100204;
-//public static final int GLU_PARAMETRIC_TOLERANCE = 100202;
-//public static final int GLU_SAMPLING_METHOD = 100205;
-//public static final int GLU_U_STEP = 100206;
-//public static final int GLU_V_STEP = 100207;
-//public static final int GLU_NURBS_MODE = 100160;
-//public static final int GLU_NURBS_MODE_EXT = 100160;
-//public static final int GLU_NURBS_TESSELLATOR = 100161;
-//public static final int GLU_NURBS_TESSELLATOR_EXT = 100161;
-//public static final int GLU_NURBS_RENDERER = 100162;
-//public static final int GLU_NURBS_RENDERER_EXT = 100162;
-
-// NurbsSampling
-//public static final int GLU_OBJECT_PARAMETRIC_ERROR = 100208;
-//public static final int GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208;
-//public static final int GLU_OBJECT_PATH_LENGTH = 100209;
-//public static final int GLU_OBJECT_PATH_LENGTH_EXT = 100209;
-//public static final int GLU_PATH_LENGTH = 100215;
-//public static final int GLU_PARAMETRIC_ERROR = 100216;
-//public static final int GLU_DOMAIN_DISTANCE = 100217;
-
-// NurbsTrim
-//public static final int GLU_MAP1_TRIM_2 = 100210;
-//public static final int GLU_MAP1_TRIM_3 = 100211;
-
-// QuadricDrawStyle
-public static final int GLU_POINT = 100010;
-public static final int GLU_LINE = 100011;
-public static final int GLU_FILL = 100012;
-public static final int GLU_SILHOUETTE = 100013;
-
-// QuadricCallback
-// GLU_ERROR
-
-// QuadricNormal
-public static final int GLU_SMOOTH = 100000;
-public static final int GLU_FLAT = 100001;
-public static final int GLU_NONE = 100002;
-
-// QuadricOrientation
-public static final int GLU_OUTSIDE = 100020;
-public static final int GLU_INSIDE = 100021;
-
-// TessCallback
-public static final int GLU_TESS_BEGIN = 100100;
-public static final int GLU_BEGIN = 100100;
-public static final int GLU_TESS_VERTEX = 100101;
-public static final int GLU_VERTEX = 100101;
-public static final int GLU_TESS_END = 100102;
-public static final int GLU_END = 100102;
-public static final int GLU_TESS_ERROR = 100103;
-public static final int GLU_TESS_EDGE_FLAG = 100104;
-public static final int GLU_EDGE_FLAG = 100104;
-public static final int GLU_TESS_COMBINE = 100105;
-public static final int GLU_TESS_BEGIN_DATA = 100106;
-public static final int GLU_TESS_VERTEX_DATA = 100107;
-public static final int GLU_TESS_END_DATA = 100108;
-public static final int GLU_TESS_ERROR_DATA = 100109;
-public static final int GLU_TESS_EDGE_FLAG_DATA = 100110;
-public static final int GLU_TESS_COMBINE_DATA = 100111;
-
-// TessContour
-public static final int GLU_CW = 100120;
-public static final int GLU_CCW = 100121;
-public static final int GLU_INTERIOR = 100122;
-public static final int GLU_EXTERIOR = 100123;
-public static final int GLU_UNKNOWN = 100124;
-
-// TessProperty
-public static final int GLU_TESS_WINDING_RULE = 100140;
-public static final int GLU_TESS_BOUNDARY_ONLY = 100141;
-public static final int GLU_TESS_TOLERANCE = 100142;
-
-// TessError
-public static final int GLU_TESS_ERROR1 = 100151;
-public static final int GLU_TESS_ERROR2 = 100152;
-public static final int GLU_TESS_ERROR3 = 100153;
-public static final int GLU_TESS_ERROR4 = 100154;
-public static final int GLU_TESS_ERROR5 = 100155;
-public static final int GLU_TESS_ERROR6 = 100156;
-public static final int GLU_TESS_ERROR7 = 100157;
-public static final int GLU_TESS_ERROR8 = 100158;
-public static final int GLU_TESS_MISSING_BEGIN_POLYGON = 100151;
-public static final int GLU_TESS_MISSING_BEGIN_CONTOUR = 100152;
-public static final int GLU_TESS_MISSING_END_POLYGON = 100153;
-public static final int GLU_TESS_MISSING_END_CONTOUR = 100154;
-public static final int GLU_TESS_COORD_TOO_LARGE = 100155;
-public static final int GLU_TESS_NEED_COMBINE_CALLBACK = 100156;
-
-// TessWinding
-public static final int GLU_TESS_WINDING_ODD = 100130;
-public static final int GLU_TESS_WINDING_NONZERO = 100131;
-public static final int GLU_TESS_WINDING_POSITIVE = 100132;
-public static final int GLU_TESS_WINDING_NEGATIVE = 100133;
-public static final int GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
-public static final double GLU_TESS_MAX_COORD = 1.0e150;
-
-private java.nio.ByteBuffer copyToByteBuffer(java.nio.Buffer buf) {
- if (buf instanceof java.nio.ByteBuffer) {
- if (buf.position() == 0) {
- return (java.nio.ByteBuffer) buf;
- }
- return BufferUtil.copyByteBuffer((java.nio.ByteBuffer) buf);
- } else if (buf instanceof java.nio.ShortBuffer) {
- return BufferUtil.copyShortBufferAsByteBuffer((java.nio.ShortBuffer) buf);
- } else if (buf instanceof java.nio.IntBuffer) {
- return BufferUtil.copyIntBufferAsByteBuffer((java.nio.IntBuffer) buf);
- } else if (buf instanceof java.nio.FloatBuffer) {
- return BufferUtil.copyFloatBufferAsByteBuffer((java.nio.FloatBuffer) buf);
- } else {
- throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
- }
-}
-
-private int gluScaleImageJava( int format, int widthin, int heightin,
- int typein, java.nio.Buffer datain, int widthout, int heightout,
- int typeout, java.nio.Buffer dataout ) {
- java.nio.ByteBuffer in = null;
- java.nio.ByteBuffer out = null;
- in = copyToByteBuffer(datain);
- if( dataout instanceof java.nio.ByteBuffer ) {
- out = (java.nio.ByteBuffer)dataout;
- } else if( dataout instanceof java.nio.ShortBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
- } else if ( dataout instanceof java.nio.IntBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
- } else if ( dataout instanceof java.nio.FloatBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
- } else {
- throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
- }
- int errno = Mipmap.gluScaleImage( getCurrentGL(), format, widthin, heightin, typein, in,
- widthout, heightout, typeout, out );
- if( errno == 0 ) {
- out.rewind();
- if (out != dataout) {
- if( dataout instanceof java.nio.ShortBuffer ) {
- ((java.nio.ShortBuffer) dataout).put(out.asShortBuffer());
- } else if( dataout instanceof java.nio.IntBuffer ) {
- ((java.nio.IntBuffer) dataout).put(out.asIntBuffer());
- } else if( dataout instanceof java.nio.FloatBuffer ) {
- ((java.nio.FloatBuffer) dataout).put(out.asFloatBuffer());
- } else {
- throw new RuntimeException("Should not reach here");
- }
- }
- }
- return( errno );
-}
-
-
-private int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
- int format, int type, int userLevel, int baseLevel, int maxLevel,
- java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- format, type, userLevel, baseLevel, maxLevel, buffer ) );
-}
-
-
-private int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
- int format, int type, java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild1DMipmaps( getCurrentGL(), target, internalFormat, width, format,
- type, buffer ) );
-}
-
-
-private int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
- int height, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data ) {
- // While the code below handles other data types, it doesn't handle non-ByteBuffers
- data = copyToByteBuffer(data);
- return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- height, format, type, userLevel, baseLevel, maxLevel, data ) );
-}
-
-private int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
- int height, int format, int type, java.nio.Buffer data ) {
- // While the code below handles other data types, it doesn't handle non-ByteBuffers
- data = copyToByteBuffer(data);
- return( Mipmap.gluBuild2DMipmaps( getCurrentGL(), target, internalFormat, width, height,
- format, type, data) );
-}
-
-private int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
- int height, int depth, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
-}
-
-private int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
- int height, int depth, int format, int type, java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild3DMipmaps( getCurrentGL(), target, internalFormat, width, height,
- depth, format, type, buffer ) );
-}
-
-
-//----------------------------------------------------------------------
-// Wrappers for mipmap and image scaling entry points which dispatch either
-// to the Java or C versions.
-//
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
- } else {
- return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
- } else {
- return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
- } else {
- return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
- } else {
- return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
- } else {
- return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
- } else {
- return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
- if (useJavaMipmapCode) {
- return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
- } else {
- return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
- }
-}
-
-//----------------------------------------------------------------------
-// NURBS functionality
-//
-
-/**
- * Sets a property on a NURBS object. (NOTE: this function is not currently implemented.)
- *
- * @param r
- * GLUnurbs object holding NURBS to which a property should be
- * set
- * @param property
- * property id
- * @param value
- * property value
- */
-public void gluNurbsProperty(GLUnurbs r, int property, float value) {
- // TODO glunurbsproperty
- float nurbsValue;
- switch (property) {
- default:
- // System.out.println("TODO gluwnurbs.glunurbsproperty");
- break;
- }
-}
-
-/**
- * Creates a new GLUnurbs object.
- *
- * @return GLUnurbs object
- */
-public GLUnurbs gluNewNurbsRenderer() {
- // DONE
- return new GLUnurbsImpl();
-}
-
-/**
- * Begins a curve definition.
- *
- * @param r
- * GLUnurbs object to specify curve to
- */
-public void gluBeginCurve(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).bgncurve();
-}
-
-/**
- * Begins a surface definition.
- *
- * @param r
- * GLUnurbs object to specify surface to
- */
-public void gluBeginSurface(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).bgnsurface();
-}
-
-/**
- * Ends a surface.
- *
- * @param r
- * GLUnurbs object holding surface
- */
-public void gluEndSurface(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).endsurface();
-}
-
-/**
- * Makes a NURBS surface.
- *
- * @param r
- * GLUnurbs object holding the surface
- * @param sknot_count
- * number of knots in s direction
- * @param sknot
- * knots in s direction
- * @param tknot_count
- * number of knots in t direction
- * @param tknot
- * knots in t direction
- * @param s_stride
- * number of control points coordinates in s direction
- * @param t_stride
- * number of control points coordinates in t direction
- * @param ctlarray
- * control points
- * @param sorder
- * order of surface in s direction
- * @param torder
- * order of surface in t direction
- * @param type
- * surface type
- */
-public void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot,
- int tknot_count, float[] tknot, int s_stride, int t_stride,
- float[] ctlarray, int sorder, int torder, int type) {
- // DONE
- ((GLUnurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride,
- t_stride, ctlarray, sorder, torder, type);
-}
-
-/**
- * Make a NURBS curve.
- *
- * @param r
- * GLUnurbs object holding the curve
- * @param nknots
- * number of knots
- * @param knot
- * knot vector
- * @param stride
- * number of control point coordinates
- * @param ctlarray
- * control points
- * @param order
- * order of the curve
- * @param type
- * curve type
- */
-public void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride,
- float[] ctlarray, int order, int type) {
- int realType;
- switch (type) {
- // TODO GLU_MAP1_TRIM_2 etc.
- default:
- realType = type;
- break;
- }
- ((GLUnurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType);
-}
-
-/**
- * Ends a curve definition.
- *
- * @param r
- * GLUnurbs object holding the curve
- */
-public void gluEndCurve(GLUnurbs r) {
- //DONE
- ((GLUnurbsImpl) r).endcurve();
-}
-
-//----------------------------------------------------------------------
-// GLUProcAddressTable handling
-//
-
-private static GLUProcAddressTable gluProcAddressTable;
-private static volatile boolean gluLibraryLoaded;
-
-private static GLUProcAddressTable getGLUProcAddressTable() {
- if (!gluLibraryLoaded) {
- loadGLULibrary();
- }
- if (gluProcAddressTable == null) {
- GLUProcAddressTable tmp = new GLUProcAddressTable();
- ProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl());
- gluProcAddressTable = tmp;
- }
- return gluProcAddressTable;
-}
-
-private static synchronized void loadGLULibrary() {
- if (!gluLibraryLoaded) {
- GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary();
- gluLibraryLoaded = true;
- }
-}