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author | Sven Gothel <[email protected]> | 2010-10-28 01:24:58 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-10-28 01:24:58 +0200 |
commit | 99d205d0c5f047ef9a6a6e21f351abe415ed3b15 (patch) | |
tree | e4d080682d90e7dd0d865383ba581101e018a6f4 /make/jogl.compiler.xml | |
parent | e6225fce71daa90a2a2b631550ba048c2a84ff25 (diff) |
Animator Fix/Cleanup
- Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl',
wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT).
- Animator
- remove volatile for synced state isAnimated
- new state isPaused, since shouldPause give the wrong answer for isPaused()
- Cleanup wait condition for lifecycle tasks (start/stop/pause/resume)
- 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl'
- 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl',
hence no derivation of a complete overwritten AnimatorImpl needed.
- GLWindow.destroyActionPreLock()
- Stop animator if unrecoverable, else pause only.
Tests:
- No explicit animator stop, hence tests implicit stop/pause
by GLDrawableHelper and/or GLWindow.
Diffstat (limited to 'make/jogl.compiler.xml')
0 files changed, 0 insertions, 0 deletions