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author | Sven Gothel <[email protected]> | 2013-08-10 09:14:19 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-10 09:14:19 +0200 |
commit | 6332e13b2f0aa9818d37802302f04c90a4fa4239 (patch) | |
tree | b615630b4a886270721f82636a323ec36dac341c /make/jogl.compiler.xml | |
parent | 590d78dc2ff24ce80976a30e35a99c06ef6750b0 (diff) |
GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where available EGL/FFMPeg. WIP!
Off-thread decoding:
If validated (impl) textureCount > 2, decoding happens on extra thread.
If decoding requires GL context, a shared context is created for decoding thread.
API Changes:
- initGLStream(..): Adds 'textureCount' as argument.
- TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available
- TextureSequence.TextureFrame exposes the PTS (video)
Implementation:
- 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed,
default is NO w/ textureCount==2!
- 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding
- 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames)
- FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant)
+++
- SyncedRingbuffer: Expose T[] array
+++
TODO:
- syncAV!
- test Android
Diffstat (limited to 'make/jogl.compiler.xml')
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