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authorSven Gothel <[email protected]>2009-06-16 07:35:12 +0000
committerSven Gothel <[email protected]>2009-06-16 07:35:12 +0000
commite020b9aa14ea8198a295deffe106365cc9f8ea28 (patch)
tree5af6c5b48b84c9f18321883e53e473c110164e34 /make/jogl.properties
parenta959c53b7ac91e489bf0959391e892790b9ff248 (diff)
Bring back win32.c.compiler and macosx64 comments
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1960 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/jogl.properties')
-rw-r--r--make/jogl.properties11
1 files changed, 11 insertions, 0 deletions
diff --git a/make/jogl.properties b/make/jogl.properties
index bb5e81f87..b6dab3855 100644
--- a/make/jogl.properties
+++ b/make/jogl.properties
@@ -11,6 +11,17 @@
#
# java.home.dir=C:/jdk1.4.2
+# If you are building on Windows and have the Microsoft Visual C++
+# compilers installed, you can choose an alternate compiler with which
+# to build the JOGL native code. Valid strings here are "vc6", "vc7",
+# "vc8", "vc8_x64", "vc9" and "mingw".
+#win32.c.compiler=vc6
+
+# If you are building on a Mac OS X system supporting
+# cross-compilation and want to generate fat binaries containing
+# x86_64 code, uncomment the property below
+# macosx64=true
+
#
# If you are building the Cg binding (by specifying -Djogl.cg=1 to the
# Ant build) and have installed the Cg SDK in somewhere other than the