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author | Sven Gothel <[email protected]> | 2014-09-20 02:51:44 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-09-20 06:31:10 +0200 |
commit | 034d843359508833094b6a87eb4b58fd5231bafa (patch) | |
tree | 099b57d3a9a052c7393a72a4344b959e1e731c68 /make/jogl_wince6_vs9/jogl_wince6.suo | |
parent | 577272e55c4f0d76854ee8f8a10f49796b5014f5 (diff) |
FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset)
- use new unique methods for init and reset:
- void init(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- does not issue resetSamplingSink(..)
- boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- always issues resetSamplingSink(..)
- deprecated dual-use (init/reset):
- boolean reset(final GL gl, final int newWidth, final int newHeight)
- boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink)
- reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0,
left up to resetSamplingSink(..)
- Track 'modified' state of FBObject,
if size, format or any attachment has been changed since last
- use(..)
- syncSamplingSink(..)
- resetSamplingSink(..)
- Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..)
if 'modified == true'
+++
- Fix setSamplingSink(..), i.e. samplingSink state handling:
- Validated whether given samplingSink is initialized,
throws Exception if not.
- Fix resetSamplingSink(..)
- resets the bound state, i.e. leaves it untouched
- also unbinds the samplingSink
- sampleSinkDepthStencilMismatch() also returns true if
this.depth/stencil == null, but samplingSink is not.
- Newly created colorbuffer/-texture matches
exiting colorbuffer's internal-format, if exists.
- Using simplified resetSizeImpl(..) for size mismatch
- Simplified samplingColorSink init check
- Fix isBound()
was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
- Fix detachRenderbuffer(..) validates whether detachment was successful,
similar to detachColorbuffer(..)
Conflicts:
src/jogl/classes/com/jogamp/opengl/FBObject.java
Diffstat (limited to 'make/jogl_wince6_vs9/jogl_wince6.suo')
0 files changed, 0 insertions, 0 deletions