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author | Sven Gothel <[email protected]> | 2013-08-14 07:02:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-14 07:02:59 +0200 |
commit | c37629ea8fdcb11f7f8a18e37a4cde57d4ba6a01 (patch) | |
tree | 96e6ef2b8db44f3dd331ac78a0a52d5d5ea15e50 /make/jogl_wince6_vs9 | |
parent | bc3776633ccad81199a96ff8116195133d862395 (diff) |
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIP
- GLMediaPlayer
- Remove State.Stopped and method stop() - redundant, use pause() / destroy()
- Add notion of stream IDs
- Add API doc: State / Stream-ID incl. html-anchor
- Expose video/audio PTS, ..
- Expose optional AudioSink
- Min multithreaded textureCount is 4 (EGL* and FFMPEG*)
- GLMediaPlayerImpl
- Move AudioSink rel. impl. to this class,
allowing a tight video implementation reusing logic.
- Remove 'synchronized' methods, synchronize on State
where applicable
- implement new methods (see above)
- playSpeed is handled partially in AudioSink.
If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync.
- video sync (WIP)
- video pts delay based on geometric weight
- reset video SCR if 'out of range', resync w/ PTS
-
- FramePusher
- allow interruption when pausing/stopping,
while waiting for next avail free frame to decode.
- FFMPEGMediaPlayer
- Add proper AudioDataFormat negotiation AudioSink <-> libav
- Parse libav's SampleFormat
- Remove AudioSink interaction (moved to GLMediaPlayerImpl)
- Tests (MovieSimple, MovieCube):
- Add aid/vid selection
- Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..)
- Dump perf-string each 2s
- TODO:
- Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay,
here: drop audio frames.
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