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author | Sven Gothel <[email protected]> | 2012-10-20 10:51:57 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-20 10:51:57 +0200 |
commit | 9ad687e18a67d335ea8ed4868025d0c740e02583 (patch) | |
tree | 0f8c79feebc5d9678ce04e6f35deb990394496cd /make/lib/swt/LICENSE.txt | |
parent | 545a9422324f5c8ef47b48a2e3e5419c56f19f14 (diff) |
FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing passing a GL action w/ custom argument and return value.
Adding simple POINTS shader not regarding POINTS parameters and not using a texture (commented out).
FIXME:
Event thought it works using a texture and gl_PointCoord in frag shader,
I don't see the point here (lol) if gl_PointSize must be 1.0 in vert shader ..
otherwise nothing is seen on ES2.0.
On Desktop POINTS are always shown as 1 pixel sized points!
Diffstat (limited to 'make/lib/swt/LICENSE.txt')
0 files changed, 0 insertions, 0 deletions