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author | Sven Gothel <[email protected]> | 2011-05-17 13:03:07 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-05-17 13:03:07 +0200 |
commit | 526ea7a3fb579f88a0c0a1e597387aae29d5aa06 (patch) | |
tree | 7d2aed914d5ca448afea58859987f16ccf0117e6 /make/lib/swt/win32-win32-x86_64/about.html | |
parent | 88eabad2809d0132f919d655211ffdbfd2feea97 (diff) |
Fix/Extend FBObject (API Change): plain init(GL), support multiple attachTexture2D(..) (MRT) w/ tex units
- plain initialization via init(GL)
- dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS),
which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets)
- more API doc
- FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose)
Diffstat (limited to 'make/lib/swt/win32-win32-x86_64/about.html')
0 files changed, 0 insertions, 0 deletions