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authorSven Gothel <[email protected]>2010-03-26 15:12:51 +0100
committerSven Gothel <[email protected]>2010-03-26 15:12:51 +0100
commit138a5b057e39a4738a2e82f370424a9a21aceea9 (patch)
treee928b54a74810d968f4ca70f724ede32759f73b9 /make/lib
parentffd4f4b39f0600a0432728ab00d20c9127200196 (diff)
http://www.jogamp.org/bugzilla/show_bug.cgi?id=378
Changed solution with a necessary API change of TextureData etc. Adding required GLProfile element to the factories etc, so it is clear for which GLProfile data is being created without the need of a current GLContext. TextureData/AWTTextureData: Removed the glPostInit* effort .. IMPACT: Texture util's API change - minor user code change necessary. +++
Diffstat (limited to 'make/lib')
-rw-r--r--make/lib/gluegen.compiler.intelgdl.xml11
1 files changed, 6 insertions, 5 deletions
diff --git a/make/lib/gluegen.compiler.intelgdl.xml b/make/lib/gluegen.compiler.intelgdl.xml
index d0a1c50e2..9691a39d5 100644
--- a/make/lib/gluegen.compiler.intelgdl.xml
+++ b/make/lib/gluegen.compiler.intelgdl.xml
@@ -4,17 +4,18 @@
This is an example of how to add custom compiler/linker arguments
for a crosscompiler and a custom NEWT windowing implementation.
- You can use such files with setting the property 'gluegen.user.compiler.file', ie:
+ You can use such files with setting the property 'gluegen-cpptasks.file', ie:
- -Dgluegen.user.compiler.file=`pwd`/lib/gluegen.compiler.intelgdl.xml
+ -Dgluegen-cpptasks.file=`pwd`/lib/gluegen.compiler.intelgdl.xml
- or by having such file in your home directory, ie:
-
- ~/gluegen.compiler.xml
-->
<project name="GlueGen-cpptasks" basedir=".">
+
+ <import file="../gluegen-cpptasks-base.xml" optional="false" />
+
<target name="gluegen.cpptasks.configure.compiler" depends="setup.java.home.dir">
+ <echo message="Custom forced linker.cfg.linux, linker.cfg.linux.amd64" />
<linker id="linker.cfg.linux" name="gcc">
<linkerarg value="-m32" />
<linkerarg value="-L/usr/lib" />