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author | Sven Gothel <[email protected]> | 2013-09-03 16:28:32 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-03 16:28:32 +0200 |
commit | c8b0516472dec8b76cc7c3a3f71683ffe1410a3a (patch) | |
tree | e18cc7f7b161cb33d25e62700d3b12b58eae2115 /make/nativewindowversion | |
parent | e3a5868b189b4979a8a85746b1ae3b880ed8f8f0 (diff) |
Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to be used w/ GLAutoDrawable.
- Remove GL2 dependencies
- Only requires PixelStorage ROW_LENGTH -> GL2ES3
- Position target buffer position according to skip [pixels, rows]
- Use an interface PMVMatrixCallback, allowing user to reshape
the custom 'PMV Matrix' according to the current rendered tile
- Properly adjust tile/image buffer to written position and flip for read operation
Diffstat (limited to 'make/nativewindowversion')
0 files changed, 0 insertions, 0 deletions