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author | Sven Gothel <[email protected]> | 2023-05-15 06:47:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-05-15 06:47:22 +0200 |
commit | 900c35c6a49e0d53e38dd07da709bf81e28abd3e (patch) | |
tree | 97a10ef8c5e0609f66545f19a0b370e183af132f /make/oculusvrversion-natives | |
parent | cc5e46d8096a9395246518ad413385167f5f8eee (diff) |
HiDPI: Revise AWT GLCanvas/GLJPanel ScalableSurface: No setSurfaceScale(), have AWT toolkit define pixelScale only (simplification)
This aligns with Glenn's initial AWT patch commit e5e7514d649cd7dd28bbb8e04b72338dc09c2c83, i.e. removing redundancies...
Tested on Linux, Windows and MacOS w/ GLCanvas, GLJPanel and GLWindow using pixelScale values:
- Linux: 1, 2
- Windows: 1, 1.25, 2
- MacOS: 1, 2
Diffstat (limited to 'make/oculusvrversion-natives')
0 files changed, 0 insertions, 0 deletions