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authorSven Gothel <[email protected]>2015-08-30 06:26:29 +0200
committerSven Gothel <[email protected]>2015-08-30 06:26:29 +0200
commit5acb70d3d301fe66e4d03037325a91528e4c2c1d (patch)
tree971c01c0a098b1ad12ea2ac6fecbf3b422ee486c /make/oculusvrversion
parent18e487fdfe6f27564d976aa3a568d0ddc272d8ba (diff)
Bug 1203: Add missing constraints in desktop *GLContext.create* methods: Bail out if GL ES is requested ; Fix test case
*GLContext.createImpl(..) shall throw an GLException: *GLContext.createContextARBImpl(..) shall return 0: - Desktop implementation: if GL ES is requested - EGL implementation: if GL Desktop is requested, but not available Otherwise GLContextImpl may mistake a desktop context for an ES one. +++ Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop(): We have to query the factory by desired profile, since the desktop factory cannot produce an GL ES context.
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