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author | Sven Gothel <[email protected]> | 2013-09-15 23:27:16 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-15 23:27:16 +0200 |
commit | c2ce31e11eefcf1b900c0e9b41264f5d5566dc46 (patch) | |
tree | 09cc72c0b515bb18062e2bdf14f651981759f6bc /make/resources/android/res-jogl/values/styles.xml | |
parent | 5a946df8fd812570826f267d4123b59d79c97cf7 (diff) |
Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change AWTPrintLifecycle's lifecycle
- AWTPrintLifecycle:
- Should decorate:
PrinterJob.print(..),
instead of within Printable.print(..) { .. container.printAll(..); .. }
This is due to AWT print implementation, i.e.
AWT will issue Printable.print(..) multiple times for 'overlapping'
or non-opaque elements!
- Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt
- Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)'
- Add 'int numSamples' to 'setup(..)' to determine the number of samples
- AWTTilePrinter:
- Use double precision when scaling image-size and clip-rect,
then round them to integer values.
Otherwise AWT will use the bounding box for the clipping-rectangular.
- Clip negative portion of clip-rect,
this removes redundant overpaints, as well as increasing the tile count
due to the increased clipping-size.
- Clip the image-size in the tile-renderer according to the clip-rect.
- DEBUG_TILES: Dump tiles to file
- Use sub-image of final BuffereImage instead
of adding another clipping region. This might increase performance
if no clip-rect has been set.
TODO:
TestTiledPrintingGearsSwingAWT overlapping tests exposes
a 'off by one' bug of the first layer's background!
Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
Diffstat (limited to 'make/resources/android/res-jogl/values/styles.xml')
0 files changed, 0 insertions, 0 deletions