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authorSven Gothel <[email protected]>2023-01-31 07:35:58 +0100
committerSven Gothel <[email protected]>2023-01-31 07:35:58 +0100
commit97b79ad351e48e7d3c6f9c95bacdf4f9d5d158ef (patch)
tree0945989bcd6ffbe87f295f422002b3055a1e082d /make/resources/android/res-jogl
parent6eb13066996e94b2fe40bf64e74ea43d8f4e9171 (diff)
NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... (working state)
Both: - Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops - Using scaled pixel-sized surface - Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale For X11: - Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE". The latter is for testing only. See https://wiki.archlinux.org/title/HiDPI For Windows: - Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll) Misc: - SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve - MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale - TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2 - TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working Tested: - Manually on a Windows virtual machine (KVM) using - 2 virtualized 'Video QXL' cards and - and 'remote-viewer' to see the 2 monitors since `Virtual Machine Manager` build-in doesn't support - remote-viewer spice://localhost:5917 - Manually on a Linux machine w/ SOFT_SCALE - Both, X11 and Windows - Place window on each monitor - Move window across monitors w/ pixel-scale change (or not) - TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
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