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author | Sven Gothel <[email protected]> | 2023-01-31 07:35:58 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-01-31 07:35:58 +0100 |
commit | 97b79ad351e48e7d3c6f9c95bacdf4f9d5d158ef (patch) | |
tree | 0945989bcd6ffbe87f295f422002b3055a1e082d /make/resources/android/res-jogl | |
parent | 6eb13066996e94b2fe40bf64e74ea43d8f4e9171 (diff) |
NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... (working state)
Both:
- Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops
- Using scaled pixel-sized surface
- Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale
For X11:
- Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE".
The latter is for testing only.
See https://wiki.archlinux.org/title/HiDPI
For Windows:
- Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll)
Misc:
- SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve
- MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale
- TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2
- TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working
Tested:
- Manually on a Windows virtual machine (KVM) using
- 2 virtualized 'Video QXL' cards and
- and 'remote-viewer' to see the 2 monitors
since `Virtual Machine Manager` build-in doesn't support
- remote-viewer spice://localhost:5917
- Manually on a Linux machine w/ SOFT_SCALE
- Both, X11 and Windows
- Place window on each monitor
- Move window across monitors w/ pixel-scale change (or not)
- TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
Diffstat (limited to 'make/resources/android/res-jogl')
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