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author | Sven Gothel <[email protected]> | 2013-12-23 23:09:23 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-12-23 23:09:23 +0100 |
commit | 3120d4ad150a24b370d7c64b3af3f0557097e979 (patch) | |
tree | 7bfc77de677c35f28d1e7d406fd31099997e76b9 /make/resources/android/res-test/layout | |
parent | ac705f0d6eea7c8ba27a7cf7c42674c7446576b4 (diff) |
Bug 930 - OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk GL4NeedsGL3Request not set
GL3 core version validation failed due to missing braces around 'isES' _and_ term,
where the latter consist out of 2 _or_ terms testing version mismatch.
On OSX we validate a GL3 core context first and expect it to return a GL4 version if available,
which in turn triggers the quirk GL4NeedsGL3Request.
This behavior was disabled due to above mentioned bug, where the unqual major version caused
the validation to fail.
TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available
if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
Diffstat (limited to 'make/resources/android/res-test/layout')
0 files changed, 0 insertions, 0 deletions