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authorSven Gothel <[email protected]>2013-12-23 23:09:23 +0100
committerSven Gothel <[email protected]>2013-12-23 23:09:23 +0100
commit3120d4ad150a24b370d7c64b3af3f0557097e979 (patch)
tree7bfc77de677c35f28d1e7d406fd31099997e76b9 /make/resources/android
parentac705f0d6eea7c8ba27a7cf7c42674c7446576b4 (diff)
Bug 930 - OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk GL4NeedsGL3Request not set
GL3 core version validation failed due to missing braces around 'isES' _and_ term, where the latter consist out of 2 _or_ terms testing version mismatch. On OSX we validate a GL3 core context first and expect it to return a GL4 version if available, which in turn triggers the quirk GL4NeedsGL3Request. This behavior was disabled due to above mentioned bug, where the unqual major version caused the validation to fail. TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
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