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author | Sven Gothel <[email protected]> | 2012-02-20 18:03:36 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-20 18:03:36 +0100 |
commit | a4c7bf0420e369e71561d2847f2fc444ce5abafa (patch) | |
tree | eaf13946a0ef653fc9de163a911484be10f33379 /make/resources/android | |
parent | 505525c857bc4d62815a69463e263d0c2c847ac1 (diff) |
API Change [GLProfile/GLContext]: Add notion of hardware acceleration in GLProfile.get<Profile>() methods.
We need to distinguish between software and hardware accelerated OpenGL profiles
to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..]
on platforms where both, software and hardware implementations exist (GL, GLES2, ..).
Where no preference is being requested, hardware acceleration is favored:
GLProfile.getDefault()
GLProfile.getGL2ES1()
GLProfile.getGL2ES2()
Some method signatures needed to change
GLProfile:
getMaxProgrammable(AbstractGraphicsDevice device) ->
getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
GLProfile adds: isHardwareRasterizer()
Determination whether a hardware acceleration is being used or not
is extended in GLContextImpl by querying the current context's
GL_RENDERER string. If the latter contains 'software' (case insensitive)
it is not hardware accelerated. At least this works w/ newer Mesa3D impl,
where GLX_SLOW_CONFIG is not set!
Diffstat (limited to 'make/resources/android')
0 files changed, 0 insertions, 0 deletions