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authorSven Gothel <[email protected]>2013-08-29 22:46:57 +0200
committerSven Gothel <[email protected]>2013-08-29 22:46:57 +0200
commiteca6a5cb1e2beda84dfbafc31ed225e272f4f3fb (patch)
treec77750eac39a611bbc46b77f64e5ae5c123e9427 /make/scripts/adb-reinstall-all-armv6.sh
parent9bf14f3c6bf98bd86913bec6e7feb54537f9b7d3 (diff)
Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on windows, 2 more pixel formats, fail-safe data handling
- add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01 - add support for ffmpeg libswresample (similar to libavresample) - handle BGRA (GL type) and BGR24 (texture shader) - Change Camera URI semantics, drop 'host' and use 'path' for camera ID and use 'query' for options. - add support for Window's DShow camera selection - our camera id -> index of list of video-input devices, this gives us same behavior as w/ Linux - requires windows libs: strmiids, uuid, ole32, oleaut32 - Compiles w/ MingW64, works w/ libav/ffmpeg - TODO: test compilation w/ MingW 32bit ! - don't push data to texture if (linesize <= 0) this may happen due to buggy decoder / setup .. Tested manually on GNU/Linux x64 and Windows x64: - GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0 - Windows libav 0.8, libav 9, ffmpeg 2.0 - videos and camera
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