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authorSven Gothel <[email protected]>2012-04-16 21:30:52 +0200
committerSven Gothel <[email protected]>2012-04-16 21:30:52 +0200
commit1e16a4cd123aafe41d51f01b41fad5a77c4ffbe3 (patch)
tree2e86fba5ccb97be3708ab44c8d950eff8d643c88 /make/scripts/check-junit.sh
parent35beeabffed61e1597aaffc0c5926ab5ef86d32e (diff)
Adding initial Libav/FFMpeg GLMediaPlayer implementation
The Java classes already slipped through in commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops. Since we cannot provide a Libav binary (even though Google does in Android and Chrome) due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able to run on a wider range of Libav versions. Currently tested on Debian Linux and Windows7 64bit/32bit Binaries for Win/OSX: - Windows http://ffmpeg.zeranoe.com/builds/ - OSX http://www.ffmpegx.com/ Features: - Dynamic relaxed linking to Libav (see above) - YUV420P texture lookup function shader stub (conversion to RGB) - 1-copy only (decoder buffer to texture) - simple - uses libavformat's network streaming - fixes some odd PTS values TODO: - Audio output (Should use OpenAL, duh) - Seek works poorly - Offthread multi-texture fetching for smoother animation - Maybe more pixelformat conversions
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