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authorSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
committerSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
commita4c7bf0420e369e71561d2847f2fc444ce5abafa (patch)
treeeaf13946a0ef653fc9de163a911484be10f33379 /make/scripts/count-edt-start.sh
parent505525c857bc4d62815a69463e263d0c2c847ac1 (diff)
API Change [GLProfile/GLContext]: Add notion of hardware acceleration in GLProfile.get<Profile>() methods.
We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
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