diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /make/scripts/java-win32-dbg.bat | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'make/scripts/java-win32-dbg.bat')
-rwxr-xr-x | make/scripts/java-win32-dbg.bat | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/make/scripts/java-win32-dbg.bat b/make/scripts/java-win32-dbg.bat index d1797bdbb..6f8206721 100755 --- a/make/scripts/java-win32-dbg.bat +++ b/make/scripts/java-win32-dbg.bat @@ -9,9 +9,9 @@ set BLD_DIR=..\%BLD_SUB% set FFMPEG_LIB=%PROJECT_ROOT%\make\lib\ffmpeg\x32
-set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%FFMPEG_LIB%;%PATH%
-REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\angle\win32;%PATH%
-REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\PVRVFrame\OGLES-2.0\Windows_x86_32;%PATH%
+REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%FFMPEG_LIB%;%PATH%
+REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\external\angle\win32;%PATH%
+set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\external\PVRVFrame\OGLES-2.0\Windows_x86_32;%PATH%
REM set LIB_DIR=%BLD_DIR%\lib;..\..\gluegen\%BLD_SUB%\obj
set LIB_DIR=%FFMPEG_LIB%
@@ -20,11 +20,14 @@ set CP_ALL=.;%BLD_DIR%\jar\jogl-all.jar;%BLD_DIR%\jar\jogl-test.jar;..\..\gluege echo CP_ALL %CP_ALL%
-set D_ARGS="-Djogamp.debug.IOUtil" "-Djogl.debug.GLSLCode" "-Djogl.debug.GLMediaPlayer"
+set D_ARGS="-Djogl.debug.GLContext" "-Djogl.debug.FBObject"
+REM set D_ARGS="-Djogl.debug.GLDrawable" "-Djogl.debug.EGLDrawableFactory.DontQuery"
+REM set D_ARGS="-Djogl.debug.GLDrawable" "-Djogl.debug.EGLDrawableFactory.QueryNativeTK"
+REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all"
+REM set D_ARGS="-Djogamp.debug.IOUtil" "-Djogl.debug.GLSLCode" "-Djogl.debug.GLMediaPlayer"
REM set D_ARGS="-Djogl.debug.ExtensionAvailabilityCache" "-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.ProcAddressHelper=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.NativeLibrary=true"
REM set D_ARGS="-Djogamp.debug.JNILibLoader=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true" "-Djogl.debug.GLProfile=true"
-REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all"
REM set D_ARGS="-Dnewt.debug.Window" "-Dnativewindow.debug.TraceLock"
REM set D_ARGS="-Dnativewindow.debug.TraceLock"
REM set D_ARGS="-Dnewt.debug.Window" "-Dnewt.debug.Display"
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