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authorSven Gothel <[email protected]>2012-04-16 21:30:52 +0200
committerSven Gothel <[email protected]>2012-04-16 21:30:52 +0200
commit1e16a4cd123aafe41d51f01b41fad5a77c4ffbe3 (patch)
tree2e86fba5ccb97be3708ab44c8d950eff8d643c88 /make/scripts/java-win32-dbg.bat
parent35beeabffed61e1597aaffc0c5926ab5ef86d32e (diff)
Adding initial Libav/FFMpeg GLMediaPlayer implementation
The Java classes already slipped through in commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops. Since we cannot provide a Libav binary (even though Google does in Android and Chrome) due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able to run on a wider range of Libav versions. Currently tested on Debian Linux and Windows7 64bit/32bit Binaries for Win/OSX: - Windows http://ffmpeg.zeranoe.com/builds/ - OSX http://www.ffmpegx.com/ Features: - Dynamic relaxed linking to Libav (see above) - YUV420P texture lookup function shader stub (conversion to RGB) - 1-copy only (decoder buffer to texture) - simple - uses libavformat's network streaming - fixes some odd PTS values TODO: - Audio output (Should use OpenAL, duh) - Seek works poorly - Offthread multi-texture fetching for smoother animation - Maybe more pixelformat conversions
Diffstat (limited to 'make/scripts/java-win32-dbg.bat')
-rwxr-xr-xmake/scripts/java-win32-dbg.bat9
1 files changed, 6 insertions, 3 deletions
diff --git a/make/scripts/java-win32-dbg.bat b/make/scripts/java-win32-dbg.bat
index 512b8a5c6..9ad090a41 100755
--- a/make/scripts/java-win32-dbg.bat
+++ b/make/scripts/java-win32-dbg.bat
@@ -7,17 +7,20 @@ set ANT_PATH=C:\apache-ant-1.8.2
set PROJECT_ROOT=D:\projects\jogamp\jogl
set BLD_DIR=..\%BLD_SUB%
-REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PATH%
-set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\angle\win32;%PATH%
+set FFMPEG_LIB=%PROJECT_ROOT%\make\lib\ffmpeg\x32
+
+set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%FFMPEG_LIB%;%PATH%
+REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\angle\win32;%PATH%
REM set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PROJECT_ROOT%\make\lib\PVRVFrame\OGLES-2.0\Windows_x86_32;%PATH%
REM set LIB_DIR=%BLD_DIR%\lib;..\..\gluegen\%BLD_SUB%\obj
-set LIB_DIR=
+set LIB_DIR=%FFMPEG_LIB%
set CP_ALL=.;%BLD_DIR%\jar\jogl.all.jar;%BLD_DIR%\jar\jogl.test.jar;..\..\gluegen\%BLD_SUB%\gluegen-rt.jar;..\..\gluegen\make\lib\junit.jar;%ANT_PATH%\lib\ant.jar;%ANT_PATH%\lib\ant-junit.jar;%BLD_DIR%\..\make\lib\swt\win32-win32-x86\swt-debug.jar
echo CP_ALL %CP_ALL%
+set D_ARGS="-Djogamp.debug.IOUtil" "-Djogl.debug.GLSLCode" "-Djogl.debug.GLMediaPlayer"
REM set D_ARGS="-Djogl.debug.ExtensionAvailabilityCache" "-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.ProcAddressHelper=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.NativeLibrary=true"
REM set D_ARGS="-Djogamp.debug.JNILibLoader=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true" "-Djogl.debug.GLProfile=true"