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authorSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
committerSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
commit4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch)
treee7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /make/scripts/java-win64-dbg.bat
parentddd375375025fb83aba90c80b9a089876dad5434 (diff)
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
Diffstat (limited to 'make/scripts/java-win64-dbg.bat')
-rwxr-xr-xmake/scripts/java-win64-dbg.bat9
1 files changed, 6 insertions, 3 deletions
diff --git a/make/scripts/java-win64-dbg.bat b/make/scripts/java-win64-dbg.bat
index 653b19e95..b1eac9f80 100755
--- a/make/scripts/java-win64-dbg.bat
+++ b/make/scripts/java-win64-dbg.bat
@@ -4,16 +4,19 @@ set J2RE_HOME=c:\jre1.6.0_30_x64
set JAVA_HOME=c:\jdk1.6.0_30_x64
set ANT_PATH=C:\apache-ant-1.8.2
-set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;c:\mingw\bin;%PATH%
-
+set PROJECT_ROOT=D:\projects\jogamp\jogl
set BLD_DIR=..\%BLD_SUB%
-set LIB_DIR=%BLD_DIR%\lib;..\..\gluegen\%BLD_SUB%\obj
+
+set PATH=%JAVA_HOME%\bin;%ANT_PATH%\bin;%PATH%
+REM set LIB_DIR=%BLD_DIR%\lib;..\..\gluegen\%BLD_SUB%\obj
+set LIB_DIR=
set CP_ALL=.;%BLD_DIR%\jar\jogl.all.jar;%BLD_DIR%\jar\jogl.test.jar;..\..\gluegen\%BLD_SUB%\gluegen-rt.jar;..\..\gluegen\make\lib\junit.jar;%ANT_PATH%\lib\ant.jar;%ANT_PATH%\lib\ant-junit.jar;%BLD_DIR%\..\make\lib\swt\win32-win32-x86_64\swt-debug.jar
echo CP_ALL %CP_ALL%
REM set D_ARGS="-Djogl.debug.ExtensionAvailabilityCache" "-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.ProcAddressHelper=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true"
+set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.NativeLibrary=true"
REM set D_ARGS="-Djogl.debug.GLContext" "-Djogl.debug.ExtensionAvailabilityCache" "-Djogamp.debug.ProcAddressHelper=true"
REM set D_ARGS="-Djogl.debug.GraphicsConfiguration"
REM set D_ARGS="-Djogamp.debug.JNILibLoader=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true" "-Djogl.debug.GLProfile=true"