diff options
author | Sven Gothel <[email protected]> | 2013-01-14 05:58:21 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-01-14 05:58:21 +0100 |
commit | da14d647581751f3d2f6d651741eaec485e255b5 (patch) | |
tree | e8d228fa27ca2ccf5820abcd7c49a9f054377ae9 /make/scripts/java-win64-dbg.bat | |
parent | 955a444939ba67c6077b6937e191719aa184dafe (diff) |
NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
Diffstat (limited to 'make/scripts/java-win64-dbg.bat')
-rwxr-xr-x | make/scripts/java-win64-dbg.bat | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/make/scripts/java-win64-dbg.bat b/make/scripts/java-win64-dbg.bat index 239856c84..63c46eee5 100755 --- a/make/scripts/java-win64-dbg.bat +++ b/make/scripts/java-win64-dbg.bat @@ -30,7 +30,7 @@ REM set D_ARGS="-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary REM set D_ARGS="-Djogl.debug.ExtensionAvailabilityCache" "-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.ProcAddressHelper=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.NativeLibrary=true"
REM set D_ARGS="-Djogl.debug.GLContext" "-Djogl.debug.ExtensionAvailabilityCache" "-Djogamp.debug.ProcAddressHelper=true"
-set D_ARGS="-Dnativewindow.debug.GraphicsConfiguration"
+REM set D_ARGS="-Dnativewindow.debug.GraphicsConfiguration"
REM set D_ARGS="-Djogl.debug.GLContext" "-Djogl.debug.GLDrawable" "-Dnativewindow.debug.GraphicsConfiguration"
REM set D_ARGS="-Djogamp.debug.JNILibLoader=true" "-Djogamp.debug.NativeLibrary=true" "-Djogamp.debug.NativeLibrary.Lookup=true" "-Djogl.debug.GLProfile=true"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.Lock" "-Djogamp.debug.Lock.TraceLock"
@@ -41,6 +41,7 @@ REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLC REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch"
REM set D_ARGS="-Dnewt.debug.Window"
REM set D_ARGS="-Dnewt.debug.Window.KeyEvent"
+REM set D_ARGS="-Dnewt.debug.Window.MouseEvent"
REM set D_ARGS="-Dnewt.debug.Window" "-Dnewt.debug.Display"
REM set D_ARGS="-Djogl.debug.GLDebugMessageHandler" "-Djogl.debug.DebugGL" "-Djogl.debug.TraceGL"
REM set D_ARGS="-Djogl.debug.DebugGL" "-Djogl.debug.GLDebugMessageHandler" "-Djogl.debug.GLSLCode"
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