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authorSven Gothel <[email protected]>2012-09-20 23:12:48 +0200
committerSven Gothel <[email protected]>2012-09-20 23:12:48 +0200
commit923d9dd7f1d40db72d35ca76a761ca14babf147f (patch)
tree754fdccc679898e9699cb76feeb54b97fcb2e605 /make/scripts/junit-singletest-x64.sh
parent0f531ec116245b10fcb41e7b0905f240b91aa93a (diff)
Add GLRendererQuirks; Fix shared EGL/ES resources;
Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).
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