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authorSven Gothel <[email protected]>2013-09-20 12:18:48 +0200
committerSven Gothel <[email protected]>2013-09-20 12:18:48 +0200
commitc427ed22244df44b71a0f1f000b0f93e56c283c2 (patch)
treee40dffaf9f3e2776a84413794f27b677318dc186 /make/scripts/junit-singletest-x64.sh
parent51df3f354a700454498371c0565bfcd6c0d3bf5f (diff)
Fix Bug 826: GLJPanel: Fully restore TextureState and Viewport
In FBO mode save TextureState of current texture-unit, as well as for the fbo texture-unit if the latter is a different. In glslTextureRaster mode for verical flip (using FBO), set the viewport to drawable size if before flipping and restore afterward - if equired. TestGLJPanelTextureStateAWT fully tests use cases: - Keep texture bound w/ same or other texture-unit - Use 2 viewports within one drawable and keep it
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