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authorSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
committerSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
commit61bb64aea9d8967f5360ba42fc9ec7a24b79683b (patch)
treecece3f24c117e0b2ebc7201dd5128a0721e334ae /make/scripts/lsGL23_unique.sh
parent51f055ae70f927638ac304436e9a1f02a1c0b570 (diff)
Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D) crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY. Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default. - Moving property static flags from GLProfile -> GLDrawableFactory - Moving ANGLE workaround right into EGLDrawableFactory (where it belongs) - Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs) Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs
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