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authorSven Gothel <[email protected]>2023-10-03 04:18:37 +0200
committerSven Gothel <[email protected]>2023-10-03 04:18:37 +0200
commit1db4e6813bf4c70c5ba465beaee6eab8ee547d18 (patch)
tree2f2f2af003f6eaa00d146a2eb0ceaf52eb9640db /make/scripts/lsGL2_GL3_commons.sh
parent3b994439acd0c001b64e96634636026f11af619c (diff)
FFMPEGMediaPlayer: Always use own textureLookupShader and validate its custom name against GLSL internal 'texture2D', add missing VideoPixelFormat conversions
Always use own textureLookupShader, avoiding confusion or even race conditions. Validate textureLookupShader custom name against GLSL internal 'texture2D' (illegal override) Add missing VideoPixelFormat conversions: - RGB24, ARGB, RGBA, ABGR, BGRA
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