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author | Sven Gothel <[email protected]> | 2010-07-07 15:02:13 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-07-07 15:02:13 +0200 |
commit | a4b16ad544f3f7872f15e52d7ada7dc1e506d333 (patch) | |
tree | c5e1ed12c15e07e99f644661c2ad1065d1ddff92 /make/scripts/lsGLtoES1_commons.sh | |
parent | 4bf5b13090d9654921e475415b23fc8428320a0e (diff) |
GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint
=========================
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
New: NEWT AWT/NEWT Parenting Focus Handling
============================================
Introducing Window.FocusRunnable, to be registered at the NEWT Window,
which will be executed before the native focus claim.
Window.FocusRunnable's run method returns a boolean,
which determines whether the native implementation shall proceed claiming the native focus.
This API focus hook is necessary to allow an optional underlying windowing toolkit,
ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent.
Fix: GLEventListener / GLDrawableHelper
========================================
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
Fix: Misc NEWT
==============
Window reparent issues a resize() and display() call, if it is visible.
native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
Window impl all status change native event Java callbacks, instead of having
duplicated code in all implementations.
Fullscreen, reposition at zero.
Reparent/Fullscreen repaint if visible.
Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
Diffstat (limited to 'make/scripts/lsGLtoES1_commons.sh')
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