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author | Sven Gothel <[email protected]> | 2011-07-31 20:35:55 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-07-31 20:35:55 +0200 |
commit | 502c51bc5a549a79d03249863261af59aedeaeb3 (patch) | |
tree | 2ab7f6bc4c860c6c5a43124079fe77d340b92161 /make/scripts/lsGLtoES2_commons.sh | |
parent | 8a456e30f400fff6bc9983fed5b10e561f4f3ddc (diff) |
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
Diffstat (limited to 'make/scripts/lsGLtoES2_commons.sh')
0 files changed, 0 insertions, 0 deletions