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author | Sven Gothel <[email protected]> | 2014-06-20 08:05:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-20 08:05:06 +0200 |
commit | d7d8d11abad1e4e17532068333dfe9dddf2942a2 (patch) | |
tree | 752af6303b1184932ab3347908b1e731e2e93418 /make/scripts/lsGLtoES2_commons.sh | |
parent | b54e87d2cebf6aa0def18f172cbfa111c4efc837 (diff) |
Bug 1021: Add OculusSDK binding (Bring-up on OSX w/ clang/clang++ ; Split native build: cc, c++, linkage)
- Bring-up on OSX w/ clang/clang++
- Build and tested on OSX 10.9
- Split native build: cc, c++, linkage
- Perform steps sequentually to not
differentiate c and c++ compiler as required for clang/clang++
- compile c code
- compile c++ code
- link all object files
Diffstat (limited to 'make/scripts/lsGLtoES2_commons.sh')
0 files changed, 0 insertions, 0 deletions