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authorSven Gothel <[email protected]>2015-07-16 05:49:41 +0200
committerSven Gothel <[email protected]>2015-07-16 05:49:41 +0200
commit0b62f343f5c2ca74d10d86c435099ce0e0ab89db (patch)
treecd0e5ad3d0618e4a3d41bb7c9943eb489085b5ed /make/scripts/lsGLtoGL3_commons.sh
parent7bcf094c8c1be5eeec60c52e09fd8f32f42cd654 (diff)
PointShader: Use same precision for shared uniform in vertex- and fragment shader
On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise: error: precision mismatch between shaders for uniform (named mgl_PointParams[0]) error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
Diffstat (limited to 'make/scripts/lsGLtoGL3_commons.sh')
0 files changed, 0 insertions, 0 deletions