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authorSven Gothel <[email protected]>2010-11-15 03:53:22 +0100
committerSven Gothel <[email protected]>2010-11-15 03:53:22 +0100
commit35d1c40fe89311f88c7303930e172adcc5d6853a (patch)
tree383f74cbd782f32d194b7f893a5365fa86093ac7 /make/scripts/lsGLtoGL3_commons.sh
parent2c1a870f56f54df3e96d68e3d5dadee0bcae7cb5 (diff)
NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()
Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
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