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author | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
commit | 35beeabffed61e1597aaffc0c5926ab5ef86d32e (patch) | |
tree | 6a7e91c07e7d61613b03f35a17486faf01b211fc /make/scripts/lstjars.sh | |
parent | 2f0583aad39f93a934629c21beac66a758373249 (diff) |
TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source,
see TextureSequence and TexCubeES2 / MovieSimple demo.
TextureSequence allows implementations to provide their own texture lookup function
which may provide color space conversion (YUV) .. or other runtime hw-accel features.
Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion.
MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
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