aboutsummaryrefslogtreecommitdiffstats
path: root/make/scripts/make.jogl.all.ios.amd64.sh
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /make/scripts/make.jogl.all.ios.amd64.sh
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/scripts/make.jogl.all.ios.amd64.sh')
-rwxr-xr-xmake/scripts/make.jogl.all.ios.amd64.sh35
1 files changed, 35 insertions, 0 deletions
diff --git a/make/scripts/make.jogl.all.ios.amd64.sh b/make/scripts/make.jogl.all.ios.amd64.sh
new file mode 100755
index 000000000..8ea91b984
--- /dev/null
+++ b/make/scripts/make.jogl.all.ios.amd64.sh
@@ -0,0 +1,35 @@
+#! /bin/sh
+
+if [ -e /opt-share/etc/profile.ant ] ; then
+ . /opt-share/etc/profile.ant
+fi
+
+# -Dc.compiler.debug=true
+#
+# -Dtarget.sourcelevel=1.6 \
+# -Dtarget.targetlevel=1.6 \
+# -Dtarget.rt.jar=/opt-share/jre1.6.0_30/lib/rt.jar \
+
+# Force OSX SDK 10.6, if desired
+# export SDKROOT=macosx10.6
+
+export SDKROOT=iphonesimulator12.2
+xcrun --show-sdk-path
+
+JAVA_HOME=`/usr/libexec/java_home -version 1.8`
+PATH=$JAVA_HOME/bin:$PATH
+export JAVA_HOME PATH
+which java
+java -version
+
+export SOURCE_LEVEL=1.6
+export TARGET_LEVEL=1.6
+export TARGET_RT_JAR=/opt-share/jre1.6.0_30/lib/rt.jar
+
+#export JOGAMP_JAR_CODEBASE="Codebase: *.jogamp.org"
+export JOGAMP_JAR_CODEBASE="Codebase: *.goethel.localnet"
+
+ant \
+ -Drootrel.build=build-ios-amd64 \
+ -DisIOSAmd64=true \
+ $* 2>&1 | tee make.jogl.all.ios-amd64.log