diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /make/scripts/make.jogl.all.ios.amd64.sh | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/scripts/make.jogl.all.ios.amd64.sh')
-rwxr-xr-x | make/scripts/make.jogl.all.ios.amd64.sh | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/make/scripts/make.jogl.all.ios.amd64.sh b/make/scripts/make.jogl.all.ios.amd64.sh new file mode 100755 index 000000000..8ea91b984 --- /dev/null +++ b/make/scripts/make.jogl.all.ios.amd64.sh @@ -0,0 +1,35 @@ +#! /bin/sh + +if [ -e /opt-share/etc/profile.ant ] ; then + . /opt-share/etc/profile.ant +fi + +# -Dc.compiler.debug=true +# +# -Dtarget.sourcelevel=1.6 \ +# -Dtarget.targetlevel=1.6 \ +# -Dtarget.rt.jar=/opt-share/jre1.6.0_30/lib/rt.jar \ + +# Force OSX SDK 10.6, if desired +# export SDKROOT=macosx10.6 + +export SDKROOT=iphonesimulator12.2 +xcrun --show-sdk-path + +JAVA_HOME=`/usr/libexec/java_home -version 1.8` +PATH=$JAVA_HOME/bin:$PATH +export JAVA_HOME PATH +which java +java -version + +export SOURCE_LEVEL=1.6 +export TARGET_LEVEL=1.6 +export TARGET_RT_JAR=/opt-share/jre1.6.0_30/lib/rt.jar + +#export JOGAMP_JAR_CODEBASE="Codebase: *.jogamp.org" +export JOGAMP_JAR_CODEBASE="Codebase: *.goethel.localnet" + +ant \ + -Drootrel.build=build-ios-amd64 \ + -DisIOSAmd64=true \ + $* 2>&1 | tee make.jogl.all.ios-amd64.log |