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authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /make/scripts/setenv-jogl.sh
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/scripts/setenv-jogl.sh')
-rwxr-xr-xmake/scripts/setenv-jogl.sh4
1 files changed, 1 insertions, 3 deletions
diff --git a/make/scripts/setenv-jogl.sh b/make/scripts/setenv-jogl.sh
index 79db4f9b1..cbc85760d 100755
--- a/make/scripts/setenv-jogl.sh
+++ b/make/scripts/setenv-jogl.sh
@@ -72,9 +72,7 @@ fi
JOAL_DIR=`dirname $joalpf`
JOAL_BUILDDIR="$JOAL_DIR"/"$JOGL_BUILDDIR_BASE"
if [ ! -e "$JOAL_BUILDDIR" ] ; then
- echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist
- print_usage
- exit
+ echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist \(warning\)
fi
JOAL_JAR="$JOAL_BUILDDIR"/jar/joal.jar