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author | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
commit | 40d7d0d18ed11b8dbb0f16137f82eef828b822a4 (patch) | |
tree | 954cb10ac50d0eea506c4b4b9dc5b5bac39d99e0 /make/scripts/tests-osx-x64-custom.sh | |
parent | 20bf51f2ccbecf1ab21ef3dbd2ff06e04ebd40cc (diff) |
Bug 1021: Add OculusSDK binding / Basic OVR support
Bring-up test only initializes the ovrHmdHandle
data structure by OVR native code.
See com.jogamp.oculusvr.OVRVersion
Current evaluation build compiles all OVR-SDK source
files itself w/o using provided libovr.a.
We also skip the GL dependent renderer of the SDK,
i.e. we prefer to utilize our JOGL 'barrel distortion' renderer.
This eases the 'chicken-egg' problem of OVR SDK dependencies,
i.e. libGL, libGLESv2 .. etc
Since the OVR source code is C++, we may still have to figure out
how to / and whether we shall link libstdc++ statically
to remove platform dependencies.
Right now we link libstdc++ statically if using GCC,
see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols).
Same consideration applies to GNU/Linux and libudev.so dependency,
since there are:
- libudev.so.0 and (Older distri's)
- libudev.so.1 (Debian8, ..)
...
Produced JAR artifacts are
- jar/atomic/oculusvr.jar
- jar/atomic/oculusvr-natives-<os.and.arch>.jar
i.e. only in 'atomic' variants to not bloat the default 'all' JAR files.
....
make/build-oculusvr.xml Notes:
- Currently native build only enabled on GNU/Linux (isLinux)
- Force disable native build via property 'c.build.oculusvr.skip'
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