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authorSven Gothel <[email protected]>2023-03-07 01:33:22 +0100
committerSven Gothel <[email protected]>2023-03-07 01:33:22 +0100
commitfb03e913c0c55a9a96e93a00ef6590b9bea9a62a (patch)
tree060fab60bd6a7f926703c2aedfa00ea466e507fb /make/scripts/tests-win.bat
parent607eb99b9cad227dd7be6d149c6b6cf57d060c35 (diff)
Clock: Use Clock.currentNanos() instead of System.nanoTime(); Enhancing FPSCounterImpl accuracy by maintaining timestamps in [ns]
Idea: Perhaps we want to use [ns] for FPSCounter's method types by now?
Diffstat (limited to 'make/scripts/tests-win.bat')
-rwxr-xr-xmake/scripts/tests-win.bat3
1 files changed, 2 insertions, 1 deletions
diff --git a/make/scripts/tests-win.bat b/make/scripts/tests-win.bat
index 1a68ad186..cfdef2de6 100755
--- a/make/scripts/tests-win.bat
+++ b/make/scripts/tests-win.bat
@@ -21,7 +21,7 @@ REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLa
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT %*
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT %*
-scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple %*
+REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple %*
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube %*
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.demos.es2.TexCubeES2 %*
@@ -218,6 +218,7 @@ REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscre
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT
REM scripts\java-win.bat com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01
+scripts\java-win.bat com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00
REM scripts\java-win.bat com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT