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authorSven Gothel <[email protected]>2013-09-20 12:29:49 +0200
committerSven Gothel <[email protected]>2013-09-20 12:29:49 +0200
commit939d6304d464e69b1d1d2a104c3da5536d3bf326 (patch)
tree966863d592970b10a3cd65cab9ca1b4871182787 /make/scripts/tests-x64-dbg.bat
parentc427ed22244df44b71a0f1f000b0f93e56c283c2 (diff)
AWT Printing: Fix non vertical-flipped printing, i.e. cut-off top-row's tile upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low due to using full size tile-height. Cutting of the unused top-row's upper area corrects this issue. vertical-flip mode does not expose this situation, since flipping shifts the payload to the upper tile area. TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode without layout.
Diffstat (limited to 'make/scripts/tests-x64-dbg.bat')
-rwxr-xr-xmake/scripts/tests-x64-dbg.bat1
1 files changed, 1 insertions, 0 deletions
diff --git a/make/scripts/tests-x64-dbg.bat b/make/scripts/tests-x64-dbg.bat
index c9b98ffb8..3447605c7 100755
--- a/make/scripts/tests-x64-dbg.bat
+++ b/make/scripts/tests-x64-dbg.bat
@@ -47,6 +47,7 @@ REM set D_ARGS="-Djogl.debug=all"
REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.debug.DebugGL" "-Djogl.debug.TraceGL"
REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.windows.useWGLVersionOf5WGLGDIFuncSet"
REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch"
+REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.GLJPanel" "-Djogl.debug.TileRenderer" "-Djogl.debug.TileRenderer.PNG"
set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.GLJPanel" "-Djogl.debug.TileRenderer"
REM set D_ARGS="-Dnewt.debug.Window"
REM set D_ARGS="-Dnewt.debug.Window.KeyEvent"