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authorSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
committerSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
commit4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch)
treee7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /make/scripts/tests-x64.bat
parentddd375375025fb83aba90c80b9a089876dad5434 (diff)
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
Diffstat (limited to 'make/scripts/tests-x64.bat')
-rwxr-xr-xmake/scripts/tests-x64.bat6
1 files changed, 4 insertions, 2 deletions
diff --git a/make/scripts/tests-x64.bat b/make/scripts/tests-x64.bat
index a5d730445..b023baddd 100755
--- a/make/scripts/tests-x64.bat
+++ b/make/scripts/tests-x64.bat
@@ -1,15 +1,17 @@
REM scripts\java-win64-dbg.bat jogamp.newt.awt.opengl.VersionApplet
REM scripts\java-win64-dbg.bat com.jogamp.newt.opengl.GLWindow
REM scripts\java-win64-dbg.bat javax.media.opengl.awt.GLCanvas
+REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT %*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -time 5000
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
-scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT %*
+REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT %*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT -time 5000
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -time 5000
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 %*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT %*
-REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT
+REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT %*
+scripts\java-win32-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile02NEWT %*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper %*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -time 30000