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author | Sven Gothel <[email protected]> | 2013-11-14 13:52:43 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-11-14 13:52:43 +0100 |
commit | ef43f6afc7bdb8d157f1110e3bf8f688c7c9fb50 (patch) | |
tree | 6b63411e9792f0a48acd86efa506491c83531211 /make/scripts/tests-x64.bat | |
parent | 937b29bc3b3d33d2928956ceacbfe55ef77346de (diff) |
Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of offscreen backend
Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)':
/**
* Set skipping {@link #isGLOriented()} based vertical flip,
* which usually is required by the offscreen backend,
* see details about <a href="#verticalFlip">vertical flip</a>
* and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>.
* <p>
* If set to <code>true</code>, user needs to flip the OpenGL rendered scene
* <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/>
* See constraints of {@link #isGLOriented()}.
* </p>
*/
public final void setSkipGLOrientationVerticalFlip(boolean v) {
GearsES2: Handles 'flipVerticalInGLOrientation'
Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
Diffstat (limited to 'make/scripts/tests-x64.bat')
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