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authorSven Gothel <[email protected]>2015-09-29 11:25:33 +0200
committerSven Gothel <[email protected]>2015-09-29 11:25:33 +0200
commitf607c0148736fa198fb91b60123824e53366022e (patch)
tree44dc3b8d72df0efca2d388dbd57d69491ba975c5 /make/scripts/tests.sh
parent2b70c6bc965b3939a7f27b5b073282f34bc5200f (diff)
Bug 1205 - NEWT Security: Clear framebuffer after creation and before visibility (Windows Onscreen)
WindowsWindow.c: - WindowUserData.isInCreation set while window at initizalization, i.e. before final size/pos/visibility. Also no visibility until final NewtWindow_setVisiblePosSize(..) call. This is possible since even w/o ShowWindow upfront, UpdateInsets(..) is able to gather accurate values. - Suppress any Java callback while WindowUserData.isInCreation, issue one callback when window is final. Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..) - While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND and WM_ERASEBKGND actually erases background w/ window background color.
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r--make/scripts/tests.sh8
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index e4933a88f..eef519d78 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -138,7 +138,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL"
#D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window"
- #D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"
+ D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"
#D_ARGS="-Dnativewindow.debug.JAWT -Djogamp.debug.TaskBase.TraceSource"
#D_ARGS="-Dnativewindow.debug.JAWT"
#D_ARGS="-Djogl.debug.GLContext.TraceSwitch"
@@ -420,7 +420,7 @@ function testawtswt() {
# Stereo
#
#testnoawt com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01 $*
-
+#
#
# HiDPI
#
@@ -621,7 +621,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $*
-#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $*
+testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindowAndPointerIconNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $*
@@ -715,7 +715,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLJPanelTextureStateAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLJPanelResize01AWT $*
-testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug1225EventQueueInterruptedAWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug1225EventQueueInterruptedAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.Bug818GLJPanelAndGLCanvasApplet $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.GLJPanelsAndGLCanvasDemoGL2Applet $*