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authorSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
committerSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
commit4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch)
treee14c927a1da9f089297aa291dcd69f2f39b4f15e /make/scripts/tests.sh
parent9036376b7806a5fc61590bf49404eb71830de92f (diff)
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-xmake/scripts/tests.sh50
1 files changed, 26 insertions, 24 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index ce04ae4dc..d2e2db375 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -32,7 +32,7 @@ MOSX=0
MOSX_MT=0
uname -a | grep -i Darwin && MOSX=1
if [ $MOSX -eq 1 ] ; then
- #export NSZombieEnabled=YES
+ export NSZombieEnabled=YES
MOSX_MT=1
fi
@@ -56,11 +56,13 @@ function jrun() {
#D_ARGS="-Djogl.disable.opengles"
#D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.GLSLCode -Dnewt.debug.Window.MouseEvent"
#D_ARGS="-Djogl.debug.TraceGL -Djogl.debug.DebugGL -Djogl.debug.GLSLCode"
+ #D_ARGS="-Djogl.debug.FBObject -Djogl.debug.GLContext -Djogl.debug.GLDrawable -Djogl.debug.GLCanvas -Dnewt.debug.Window"
#D_ARGS="-Djogl.debug.FBObject"
#D_ARGS="-Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.GLDrawable -Djogl.debug.GLContext -Djogl.debug.FBObject"
#D_ARGS="-Djogl.debug.GLContext.NoProfileAliasing"
#D_ARGS="-Djogamp.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
- #D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all -Dnewt.debug=all"
+ #D_ARGS="-Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
+ #D_ARGS="-Djogl.debug.GLContext -Djogl.debug.GLDrawable -Dnativewindow.debug.GraphicsConfiguration"
#D_ARGS="-Djogl.fbo.force.none"
#D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all -Dnewt.debug=all -Djogamp.debug.Lock"
#D_ARGS="-Djogl.debug=all"
@@ -208,7 +210,7 @@ function testawtswt() {
}
#
-# newt (testnoawt and testawt)
+# core/newt (testnoawt and testawt)
#
#testnoawt com.jogamp.nativewindow.NativeWindowVersion $*
#testnoawt com.jogamp.opengl.JoglVersion $*
@@ -237,6 +239,26 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBODrawableNEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryOffscrnCapsNEWT $*
+
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT $*
+
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
+
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
+
#testnoawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT $*
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT $*
@@ -331,10 +353,8 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT $*
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT $*
#testawtswt com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT $*
-testawtswt com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT $*
+#testawtswt com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT $*
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT $*
-#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT $*
-#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT $*
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT $*
#testawt com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
#testawt com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT $*
@@ -377,24 +397,6 @@ testawtswt com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 $*
#
-# FBO / ..
-#
-
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBODrawableNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDrawable00NEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDrawable01NEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDrawable01bNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDrawable02NEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBODrawableMix2DemosES2NEWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
-
-#
# Graph
#
#testnoawt com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 $*